Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Private/IPropertyGenerationUtilities.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

16 lines
574 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/** Defines internal utilities for generating property layouts. */
class IPropertyGenerationUtilities
{
public:
virtual ~IPropertyGenerationUtilities() { }
/** Gets the instance type customization map for the details implementation providing this utilities object. */
virtual const FCustomPropertyTypeLayoutMap& GetInstancedPropertyTypeLayoutMap() const = 0;
/** Rebuilds the details tree nodes for the details implementation providing this utilities object. */
virtual void RebuildTreeNodes() = 0;
};