Files
UnrealEngineUWP/Engine/Source/Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/SPhysicsAssetGraphNode.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

38 lines
970 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SGraphNode.h"
class SHorizontalBox;
class SPhysicsAssetGraphNode : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SPhysicsAssetGraphNode){}
SLATE_END_ARGS()
/** Constructs this widget with InArgs */
void Construct(const FArguments& InArgs, class UPhysicsAssetGraphNode* InNode);
void AddSubWidget(const TSharedRef<SWidget>& InWidget);
protected:
// SGraphNode interface
virtual void CreatePinWidgets() override;
virtual void AddPin(const TSharedRef<SGraphPin>& PinToAdd) override;
virtual void UpdateGraphNode() override;
virtual const FSlateBrush* GetShadowBrush(bool bSelected) const override;
FSlateColor GetNodeColor() const;
FText GetNodeTitle() const;
protected:
/** The content widget for this node - derived classes can insert what they want */
TSharedPtr<SWidget> ContentWidget;
/** Any sub-nodes are inserted here */
TSharedPtr<SVerticalBox> SubNodeContent;
};