Files
UnrealEngineUWP/Engine/Source/Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/SConstraintNode.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

17 lines
362 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SPhysicsAssetGraphNode.h"
class SConstraintNode : public SPhysicsAssetGraphNode
{
public:
SLATE_BEGIN_ARGS(SConstraintNode){}
SLATE_END_ARGS()
/** Constructs this widget with InArgs */
void Construct(const FArguments& InArgs, class UPhysicsAssetGraphNode_Constraint* InNode);
};