Files
UnrealEngineUWP/Engine/Source/Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/SBoneNode.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

22 lines
638 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SBoneNode.h"
#include "PhysicsAssetGraphNode_Bone.h"
#include "SGraphPin.h"
#include "Widgets/Text/SInlineEditableTextBlock.h"
#include "PhysicsEngine/ShapeElem.h"
#include "Widgets/Images/SImage.h"
#include "Widgets/Input/SButton.h"
#include "PhysicsEngine/AggregateGeom.h"
#include "PhysicsEngine/PhysicsAsset.h"
#define LOCTEXT_NAMESPACE "SBoneNode"
void SBoneNode::Construct(const FArguments& InArgs, UPhysicsAssetGraphNode_Bone* InNode)
{
SPhysicsAssetGraphNode::Construct(SPhysicsAssetGraphNode::FArguments(), InNode);
UpdateGraphNode();
}
#undef LOCTEXT_NAMESPACE