Files
UnrealEngineUWP/Engine/Source/Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorAnimInstance.h
Marc Audy 50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00

31 lines
911 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* Used by Preview in PhysicsAssetEditor, allows us to switch between immediate mode and vanilla physx
*/
#pragma once
#include "AnimPreviewInstance.h"
#include "PhysicsAssetEditorAnimInstance.generated.h"
class UAnimSequence;
UCLASS(transient, NotBlueprintable)
class UPhysicsAssetEditorAnimInstance : public UAnimPreviewInstance
{
GENERATED_UCLASS_BODY()
virtual void Grab(FName InBoneName, const FVector& Location, const FRotator& Rotation, bool bRotationConstrained);
virtual void Ungrab();
virtual void UpdateHandleTransform(const FTransform& NewTransform);
virtual void UpdateDriveSettings(bool bLinearSoft, float LinearStiffness, float LinearDamping);
virtual void CreateSimulationFloor(FBodyInstance* FloorBodyInstance, const FTransform& Transform);
protected:
virtual FAnimInstanceProxy* CreateAnimInstanceProxy() override;
};