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#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PhysicsAssetEditor : ModuleRules
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{
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public PhysicsAssetEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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"Editor/UnrealEd/Public",
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"Editor/Persona/Public"
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/PhysicsAssetEditor/Private",
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"Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"RenderCore",
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"Slate",
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"SlateCore",
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"LevelEditor",
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"EditorFramework",
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"UnrealEd",
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"Kismet",
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"Persona",
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"SkeletonEditor",
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"GraphEditor",
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"AnimGraph",
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"AnimGraphRuntime",
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"AdvancedPreviewScene",
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"DetailCustomizations",
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"PinnedCommandList",
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"ToolMenus",
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"PhysicsCore",
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"PhysicsUtilities",
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"MeshUtilitiesCommon",
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"ApplicationCore",
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"EditorStyle",
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"ToolWidgets"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"PropertyEditor",
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"MeshUtilities",
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}
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);
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}
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}
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