Files
UnrealEngineUWP/Engine/Source/Editor/PhysicsAssetEditor/PhysicsAssetEditor.Build.cs
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

63 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PhysicsAssetEditor : ModuleRules
{
public PhysicsAssetEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Editor/UnrealEd/Public",
"Editor/Persona/Public"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/PhysicsAssetEditor/Private",
"Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"RenderCore",
"Slate",
"SlateCore",
"LevelEditor",
"EditorFramework",
"UnrealEd",
"Kismet",
"Persona",
"SkeletonEditor",
"GraphEditor",
"AnimGraph",
"AnimGraphRuntime",
"AdvancedPreviewScene",
"DetailCustomizations",
"PinnedCommandList",
"ToolMenus",
"PhysicsCore",
"PhysicsUtilities",
"MeshUtilitiesCommon",
"ApplicationCore",
"EditorStyle",
"ToolWidgets"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"PropertyEditor",
"MeshUtilities",
}
);
}
}