Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Private/IPersonaEditMode.cpp
zach rammell 99738c0f68 Refactor persona editor modes/mode manager to use ITF context objects for persona-only interfaces instead of static casting
#rb brooke.hubert Thomas.Sarkanen
#jira UE-143249
#preflight 628549709e72602f6ab62b3b

[CL 20282438 by zach rammell in ue5-main branch]
2022-05-19 12:34:51 -04:00

27 lines
435 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "IPersonaEditMode.h"
IPersonaEditMode::IPersonaEditMode()
{
}
IPersonaEditMode::~IPersonaEditMode()
{
}
void IPersonaEditMode::Enter()
{
FAnimationEditMode::Enter();
}
void IPersonaEditMode::Exit()
{
FAnimationEditMode::Exit();
}
void IPersonaEditMode::AddReferencedObjects(FReferenceCollector& Collector)
{
FAnimationEditMode::AddReferencedObjects(Collector);
}