Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Private/AnimViewportLODCommands.cpp
euan carmichael 0adb04a191 Add a new option to debug skel mesh to allow debug mesh LOD to track the LOD of an attached instance in the level viewport
#rb Thomas.Sarkanen
#jira UE-118675

[CL 16775251 by euan carmichael in ue5-main branch]
2021-06-24 12:32:50 -04:00

15 lines
591 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimViewportLODCommands.h"
#define LOCTEXT_NAMESPACE "AnimViewportLODCommands"
void FAnimViewportLODCommands::RegisterCommands()
{
UI_COMMAND( LODDebug, "LOD Debug", "Sync the LOD with the currently debugged instance", EUserInterfaceActionType::RadioButton, FInputChord());
UI_COMMAND( LODAuto, "LOD Auto", "Automatically select LOD", EUserInterfaceActionType::RadioButton, FInputChord() );
UI_COMMAND( LOD0, "LOD 0", "Force select LOD 0", EUserInterfaceActionType::RadioButton, FInputChord() );
}
#undef LOCTEXT_NAMESPACE