Files
UnrealEngineUWP/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Private/PIEPreviewWindowStyle.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

26 lines
724 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PIEPreviewWindowStyle.h"
#if WITH_EDITOR
FPIEPreviewWindowStyle::FPIEPreviewWindowStyle()
{
}
void FPIEPreviewWindowStyle::GetResources(TArray< const FSlateBrush* >& OutBrushes) const
{
ScreenRotationButtonStyle.GetResources(OutBrushes);
QuarterMobileContentScaleFactorButtonStyle.GetResources(OutBrushes);
HalfMobileContentScaleFactorButtonStyle.GetResources(OutBrushes);
FullMobileContentScaleFactorButtonStyle.GetResources(OutBrushes);
}
const FName FPIEPreviewWindowStyle::TypeName(TEXT("FPIEPreviewWindowStyle"));
const FPIEPreviewWindowStyle& FPIEPreviewWindowStyle::GetDefault()
{
static FPIEPreviewWindowStyle Default;
return Default;
}
#endif