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This change consists of multiple changes: Core: - Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject) - Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter - Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses - Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names - Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed. - Added static UClass::TryConvertShortNameToPathName utility function - Added static UClass::TryFixShortClassNameExportPath utility function - Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass') - All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath - Added a new startup test that checks for short type names in UClass/FProperty MetaData values AssetRegistry: - Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath - Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names - This also applies to a few other modules' APIs to match AssetRegistry changes Everything else: - Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input) - Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName() - Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names #jira UE-99463 #rb many.people [FYI] Marcus.Wassmer #preflight 629248ec2256738f75de9b32 #codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786 #ROBOMERGE-OWNER: robert.manuszewski #ROBOMERGE-AUTHOR: robert.manuszewski #ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20448496 by robert manuszewski in ue5-main branch]
1327 lines
41 KiB
C++
1327 lines
41 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MovieSceneTranslator.h"
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#include "MovieScene.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Paths.h"
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#include "Modules/ModuleManager.h"
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#include "AssetRegistry/AssetData.h"
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#include "LevelSequence.h"
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#include "Tracks/MovieSceneAudioTrack.h"
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#include "Sections/MovieSceneAudioSection.h"
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#include "Tracks/MovieSceneCinematicShotTrack.h"
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#include "Sections/MovieSceneCinematicShotSection.h"
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#include "MovieSceneTimeHelpers.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "Sound/SoundWave.h"
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#include "Sound/SoundCue.h"
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#include "EditorFramework/AssetImportData.h"
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#define LOCTEXT_NAMESPACE "MovieSceneTranslator"
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namespace
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{
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bool SupportMultipleAudioMasterTracks()
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{
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return true;
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}
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bool AudioSectionIsSoundWave(const UMovieSceneAudioSection* InAudioSection)
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{
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USoundBase* SoundBase = InAudioSection->GetSound();
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if (SoundBase == nullptr)
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{
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return false;
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}
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return (SoundBase->IsA<USoundWave>());
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}
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}
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FMovieSceneExportData::FMovieSceneExportData(const UMovieScene* InMovieScene, FFrameRate InFrameRate, uint32 InResX, uint32 InResY, int32 InHandleFrames, FString InSaveFilename, TSharedPtr<FMovieSceneTranslatorContext> InContext, FString InMovieExtension)
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{
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if (InMovieScene == nullptr)
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{
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bExportDataIsValid = false;
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return;
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}
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ExportContext = InContext;
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FrameRate = InFrameRate;
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ResX = InResX;
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ResY = InResY;
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HandleFrames = InHandleFrames;
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SaveFilename = InSaveFilename;
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MovieExtension = InMovieExtension;
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// preferred sample rate in UE
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DefaultAudioSampleRate = 44100;
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// all audio in UE is has depth 16
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DefaultAudioDepth = 16;
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bExportDataIsValid = ConstructData(InMovieScene);
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}
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FMovieSceneExportData::FMovieSceneExportData()
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{
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bExportDataIsValid = false;
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}
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FMovieSceneExportData::~FMovieSceneExportData()
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{
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}
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bool FMovieSceneExportData::IsExportDataValid() const
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{
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return bExportDataIsValid;
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}
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bool FMovieSceneExportData::ConstructData(const UMovieScene* InMovieScene)
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{
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if (InMovieScene == nullptr)
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{
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return false;
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}
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SaveFilenamePath = FPaths::GetPath(SaveFilename);
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if (FPaths::IsRelative(SaveFilenamePath))
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{
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SaveFilenamePath = FPaths::ConvertRelativePathToFull(SaveFilenamePath);
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}
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return ConstructMovieSceneData(InMovieScene);
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}
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bool FMovieSceneExportData::ConstructMovieSceneData(const UMovieScene* InMovieScene)
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{
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if (InMovieScene == nullptr)
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{
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return false;
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}
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MovieSceneData = MakeShared<FMovieSceneExportMovieSceneData>();
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FFrameRate TickResolution = InMovieScene->GetTickResolution();
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TRange<FFrameNumber> PlaybackRange = InMovieScene->GetPlaybackRange();
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if (PlaybackRange.HasLowerBound())
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{
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MovieSceneData->PlaybackRangeStartFrame = ConvertFrameTime(PlaybackRange.GetLowerBoundValue(), TickResolution, FrameRate).CeilToFrame();
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}
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else
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{
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UE_LOG(LogMovieScene, Error, TEXT("Invalid condition: Movie scene playback range has infinite lower bound."));
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return false;
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}
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if (PlaybackRange.HasUpperBound())
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{
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MovieSceneData->PlaybackRangeEndFrame = ConvertFrameTime(PlaybackRange.GetUpperBoundValue(), TickResolution, FrameRate).CeilToFrame();
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}
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else
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{
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UE_LOG(LogMovieScene, Error, TEXT("Invalid condition: Movie scene playback range has infinite upper bound."));
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return false;
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}
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MovieSceneData->Name = InMovieScene->GetOuter()->GetName();
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MovieSceneData->Path = InMovieScene->GetOuter()->GetPathName();
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MovieSceneData->TickResolution = TickResolution;
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MovieSceneData->Duration = ConvertFrameTime(UE::MovieScene::DiscreteSize(PlaybackRange), TickResolution, FrameRate).FrameNumber.Value;
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bool bFoundCinematicMasterTrack = false;
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// sort audio master tracks
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TMap<int32, TSharedPtr<FMovieSceneExportAudioMasterTrackData>> AudioTrackMap;
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const TArray<UMovieSceneTrack*> MasterTracks = InMovieScene->GetMasterTracks();
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for (UMovieSceneTrack* MasterTrack : MasterTracks)
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{
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if (!bFoundCinematicMasterTrack && MasterTrack->IsA(UMovieSceneCinematicShotTrack::StaticClass()))
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{
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const UMovieSceneCinematicShotTrack* CinematicTrack = Cast<UMovieSceneCinematicShotTrack>(MasterTrack);
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if (CinematicTrack == nullptr || !ConstructCinematicMasterTrackData(InMovieScene, CinematicTrack))
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{
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return false;
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}
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bFoundCinematicMasterTrack = true;
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}
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else if (MasterTrack->IsA(UMovieSceneAudioTrack::StaticClass()))
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{
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const UMovieSceneAudioTrack* AudioTrack = Cast<UMovieSceneAudioTrack>(MasterTrack);
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if (AudioTrack == nullptr || !ConstructAudioMasterTrackData(InMovieScene, AudioTrack, AudioTrackMap))
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{
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return false;
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}
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}
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}
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// sort the audio master tracks by their sorting index and add to the AudioMasterTracks array
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if (AudioTrackMap.Num() > 0)
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{
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AudioTrackMap.KeySort([](int32 A, int32 B) {
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return A < B; // sort keys in order
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});
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for (auto& Elem : AudioTrackMap)
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{
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if (Elem.Value.IsValid())
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{
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MovieSceneData->AudioMasterTracks.Add(Elem.Value);
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if (!SupportMultipleAudioMasterTracks())
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{
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break;
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}
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}
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}
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}
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return true;
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}
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bool FMovieSceneExportData::ConstructCinematicMasterTrackData(const UMovieScene* InMovieScene, const UMovieSceneCinematicShotTrack* InCinematicMasterTrack)
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{
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if (InMovieScene == nullptr || !MovieSceneData.IsValid())
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{
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return false;
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}
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TSharedPtr<FMovieSceneExportCinematicMasterTrackData> MasterTrackData = MakeShared<FMovieSceneExportCinematicMasterTrackData>();
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MasterTrackData->MovieSceneTrack = InCinematicMasterTrack;
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MovieSceneData->CinematicMasterTrack = MasterTrackData;
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// Make a list of shotnames and how many duplicates
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for (UMovieSceneSection* Section : InCinematicMasterTrack->GetAllSections())
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{
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const UMovieSceneCinematicShotSection* CinematicSection = Cast<UMovieSceneCinematicShotSection>(Section);
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if (CinematicSection != nullptr && CinematicSection->GetSequence() != nullptr)
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{
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++DuplicateShotNameCounts.FindOrAdd(CinematicSection->GetShotDisplayName(), 0);
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}
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}
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// Remove entries for shotnames which do not have duplicates
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TArray<FString> ShotNames;
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DuplicateShotNameCounts.GetKeys(ShotNames);
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for (FString ShotName : ShotNames)
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{
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int32& Count = DuplicateShotNameCounts[ShotName];
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if (Count > 1)
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{
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// Reset duplicate count to zero, so we can increment as we export
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Count = 0;
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}
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else
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{
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// No dupes, so remove it
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DuplicateShotNameCounts.Remove(ShotName);
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}
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}
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// Construct sections & create track row index array
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TArray<int32> CinematicTrackRowIndices;
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for (UMovieSceneSection* Section : InCinematicMasterTrack->GetAllSections())
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{
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const UMovieSceneCinematicShotSection* CinematicSection = Cast<UMovieSceneCinematicShotSection>(Section);
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if (CinematicSection != nullptr && CinematicSection->GetSequence() != nullptr)
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{
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if (!ConstructCinematicSectionData(InMovieScene, MasterTrackData, CinematicSection))
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{
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return false;
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}
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int32 RowIndex = CinematicSection->GetRowIndex();
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if (RowIndex >= 0)
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{
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CinematicTrackRowIndices.AddUnique(RowIndex);
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}
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}
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}
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// Construct tracks and point to sections
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CinematicTrackRowIndices.Sort();
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for (int32 CinematicTrackRowIndex : CinematicTrackRowIndices)
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{
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if (!ConstructCinematicTrackData(InMovieScene, MasterTrackData, CinematicTrackRowIndex))
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{
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return false;
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}
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}
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return true;
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}
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bool FMovieSceneExportData::ConstructCinematicTrackData(const UMovieScene* InMovieScene, TSharedPtr<FMovieSceneExportCinematicMasterTrackData> InCinematicMasterTrackData, int32 InRowIndex)
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{
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if (InMovieScene == nullptr || !InCinematicMasterTrackData.IsValid() || !MovieSceneData.IsValid() || !MovieSceneData->CinematicMasterTrack.IsValid())
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{
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return false;
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}
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TSharedPtr<FMovieSceneExportCinematicTrackData> TrackData = MakeShared<FMovieSceneExportCinematicTrackData>();
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TrackData->RowIndex = InRowIndex;
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MovieSceneData->CinematicMasterTrack->CinematicTracks.Add(TrackData);
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for (TSharedPtr<FMovieSceneExportCinematicSectionData> Section : InCinematicMasterTrackData->CinematicSections)
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{
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if (Section.IsValid() && Section->RowIndex == InRowIndex)
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{
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TrackData->CinematicSections.Add(Section);
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}
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}
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return true;
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}
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bool FMovieSceneExportData::ConstructAudioMasterTrackData(const UMovieScene* InMovieScene, const UMovieSceneAudioTrack* InAudioMasterTrack, TMap<int32, TSharedPtr<FMovieSceneExportAudioMasterTrackData>>& InAudioTrackMap)
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{
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if (InMovieScene == nullptr || !MovieSceneData.IsValid())
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{
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return false;
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}
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TSharedPtr<FMovieSceneExportAudioMasterTrackData> MasterTrackData = MakeShared<FMovieSceneExportAudioMasterTrackData>();
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MasterTrackData->MovieSceneTrack = InAudioMasterTrack;
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InAudioTrackMap.Add(InAudioMasterTrack->GetSortingOrder(), MasterTrackData);
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// Construct sections & create track row index array
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TArray<int32> AudioTrackRowIndices;
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TArray<FString> SectionPathNames;
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for (UMovieSceneSection* Section : InAudioMasterTrack->GetAudioSections())
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{
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const UMovieSceneAudioSection* AudioSection = Cast<UMovieSceneAudioSection>(Section);
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if (AudioSection == nullptr)
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{
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continue;
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}
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// skip duplicate sections
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if (SectionPathNames.Num() > 0 && SectionPathNames.Contains(AudioSection->GetPathName()))
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{
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continue;
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}
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if (AudioSectionIsSoundWave(AudioSection))
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{
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if (!ConstructAudioSectionData(InMovieScene, MasterTrackData, AudioSection))
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{
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return false;
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}
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int32 RowIndex = AudioSection->GetRowIndex();
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if (RowIndex >= 0)
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{
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AudioTrackRowIndices.AddUnique(RowIndex);
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}
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}
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SectionPathNames.Add(AudioSection->GetPathName());
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}
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// Construct tracks and point to sections
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AudioTrackRowIndices.Sort();
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for (int32 AudioTrackRowIndex : AudioTrackRowIndices)
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{
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if (!ConstructAudioTrackData(InMovieScene, MasterTrackData, AudioTrackRowIndex))
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{
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return false;
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}
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}
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return true;
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}
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bool FMovieSceneExportData::ConstructAudioTrackData(const UMovieScene* InMovieScene, TSharedPtr<FMovieSceneExportAudioMasterTrackData> InAudioMasterTrackData, int32 InRowIndex)
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{
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if (InMovieScene == nullptr || !InAudioMasterTrackData.IsValid())
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{
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return false;
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}
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TSharedPtr<FMovieSceneExportAudioTrackData> TrackData = MakeShared<FMovieSceneExportAudioTrackData>();
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TrackData->SampleRate = DefaultAudioSampleRate;
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TrackData->RowIndex = InRowIndex;
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InAudioMasterTrackData->AudioTracks.Add(TrackData);
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for (TSharedPtr<FMovieSceneExportAudioSectionData> Section : InAudioMasterTrackData->AudioSections)
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{
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if (Section.IsValid() && Section->RowIndex == InRowIndex)
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{
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TrackData->AudioSections.Add(Section);
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}
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}
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return true;
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}
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bool FMovieSceneExportData::ConstructCinematicSectionData(const UMovieScene* InMovieScene, TSharedPtr<FMovieSceneExportCinematicMasterTrackData> InMasterTrackData, const UMovieSceneCinematicShotSection* InCinematicSection)
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{
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if (InMovieScene == nullptr || !InMasterTrackData.IsValid() || InCinematicSection == nullptr)
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{
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return false;
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}
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TSharedPtr<FMovieSceneExportCinematicSectionData> SectionData = MakeShared<FMovieSceneExportCinematicSectionData>();
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InMasterTrackData->CinematicSections.Add(SectionData);
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SectionData->DisplayName = InCinematicSection->GetShotDisplayName();
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if (DuplicateShotNameCounts.Contains(SectionData->DisplayName))
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{
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// If this shotname is a duplicate, append a number to make it unique
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int32 Count = ++DuplicateShotNameCounts[SectionData->DisplayName];
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SectionData->DisplayName.Append(FString::Format(TEXT("({0})"), { Count }));
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}
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SectionData->SourceFilename = SectionData->DisplayName + MovieExtension;
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SectionData->SourceFilePath = TEXT("");
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ConstructSectionData(InMovieScene, SectionData, InCinematicSection, EMovieSceneTranslatorSectionType::Cinematic, SectionData->DisplayName);
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return true;
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}
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bool FMovieSceneExportData::ConstructAudioSectionData(const UMovieScene* InMovieScene, TSharedPtr<FMovieSceneExportAudioMasterTrackData> InTrackData, const UMovieSceneAudioSection* InAudioSection)
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{
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if (InMovieScene == nullptr || !InTrackData.IsValid() || InAudioSection == nullptr)
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{
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return false;
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}
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USoundBase* SoundBase = InAudioSection->GetSound();
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if (SoundBase == nullptr || !SoundBase->IsA<USoundWave>())
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{
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return false;
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}
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USoundWave* SoundWave = nullptr;
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SoundWave = Cast<USoundWave>(SoundBase);
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if (SoundWave == nullptr || SoundWave->AssetImportData == nullptr)
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{
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return false;
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}
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TSharedPtr<FMovieSceneExportAudioSectionData> SectionData = MakeShared<FMovieSceneExportAudioSectionData>();
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InTrackData->AudioSections.Add(SectionData);
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TArray<FString> Filenames = SoundWave->AssetImportData->ExtractFilenames();
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if (Filenames.Num() < 1)
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{
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return false;
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}
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int32 SampleRate = SoundWave->GetSampleRateForCurrentPlatform();
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if (SampleRate != 48000 && SampleRate != 44100 && SampleRate != 32000)
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{
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// @todo - warning about invalid sample rate
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SampleRate = 44100;
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}
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SectionData->DisplayName = SoundWave->GetName();
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SectionData->SourceFilename = FPaths::GetCleanFilename(Filenames[0]);
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SectionData->SourceFilePath = FPaths::GetPath(Filenames[0]);
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SectionData->Depth = GetDefaultAudioDepth();
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SectionData->SampleRate = SampleRate;
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SectionData->NumChannels = SoundWave->NumChannels;
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ConstructSectionData(InMovieScene, SectionData, InAudioSection, EMovieSceneTranslatorSectionType::Audio, TEXT(""));
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return true;
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}
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bool FMovieSceneExportData::ConstructSectionData(const UMovieScene* InMovieScene, TSharedPtr<FMovieSceneExportSectionData> InSectionData, const UMovieSceneSection* InSection, EMovieSceneTranslatorSectionType InSectionType, const FString& InSectionDisplayName)
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{
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if (InMovieScene == nullptr || !MovieSceneData.IsValid() || InSection == nullptr || !InSectionData.IsValid())
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{
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return false;
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}
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InSectionData->MovieSceneSection = InSection;
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InSectionData->RowIndex = InSection->GetRowIndex();
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if (InSection->HasStartFrame())
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{
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FFrameTime InclusiveStartFrame = InSection->GetInclusiveStartFrame();
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FFrameTime ConvertedStartFrame = ConvertFrameTime(InclusiveStartFrame, MovieSceneData->TickResolution, FrameRate);
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InSectionData->StartFrame = ConvertedStartFrame.CeilToFrame();
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if (ExportContext.IsValid() && InSectionType == EMovieSceneTranslatorSectionType::Cinematic && ConvertedStartFrame.GetSubFrame() > 0.0f)
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{
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ExportContext->AddMessage(EMessageSeverity::Warning,
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FText::Format(LOCTEXT("SectionStartNotDivisByDisplayRate", "Section '{0}' starts on tick {1} which is not evenly divisible by the display rate {2}. Enable snapping and adjust the start or edit the section properties to ensure it lands evenly on a whole frame."),
|
|
FText::FromString(InSectionDisplayName),
|
|
FText::AsNumber(InclusiveStartFrame.CeilToFrame().Value),
|
|
FText::FromString(FString::SanitizeFloat(FrameRate.AsDecimal()))));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
InSectionData->StartFrame = FFrameNumber(0);
|
|
if (ExportContext.IsValid() && InSectionType == EMovieSceneTranslatorSectionType::Cinematic)
|
|
{
|
|
ExportContext->AddMessage(EMessageSeverity::Warning, FText::Format(LOCTEXT("SectionHasNoStartFrame", "Section '{0}' has no start frame. Start frame will default to 0."), FText::FromString(InSectionDisplayName)));
|
|
}
|
|
}
|
|
|
|
if (InSection->HasEndFrame())
|
|
{
|
|
FFrameTime ExclusiveEndFrame = InSection->GetExclusiveEndFrame();
|
|
FFrameTime ConvertedEndFrame = ConvertFrameTime(ExclusiveEndFrame, MovieSceneData->TickResolution, FrameRate);
|
|
InSectionData->EndFrame = ConvertedEndFrame.CeilToFrame();
|
|
|
|
if (ExportContext.IsValid() && InSectionType == EMovieSceneTranslatorSectionType::Cinematic && ConvertedEndFrame.GetSubFrame() > 0.0f)
|
|
{
|
|
ExportContext->AddMessage(EMessageSeverity::Warning,
|
|
FText::Format(LOCTEXT("SectionEndNotDivisByDisplayRate", "Section '{0}' ends on tick {1} which is not evenly divisible by the display rate {2}. Enable snapping and adjust the end or edit the section properties to ensure it lands evenly on a whole frame."),
|
|
FText::FromString(InSectionDisplayName),
|
|
FText::FromString(FString::FromInt(ExclusiveEndFrame.CeilToFrame().Value)),
|
|
FText::FromString(FString::SanitizeFloat(FrameRate.AsDecimal()))));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
InSectionData->EndFrame = MovieSceneData->PlaybackRangeEndFrame;
|
|
if (ExportContext.IsValid() && InSectionType == EMovieSceneTranslatorSectionType::Cinematic)
|
|
{
|
|
ExportContext->AddMessage(EMessageSeverity::Warning, FText::Format(LOCTEXT("SectionHasNoEndFrame", "Section '{0}' has no end frame. End frame will default to playback range end."), FText::FromString(InSectionDisplayName)));
|
|
}
|
|
}
|
|
|
|
// @todo handle intersection with playback range?
|
|
TRange<FFrameNumber> PlaybackRange = InMovieScene->GetPlaybackRange();
|
|
TRange<FFrameNumber> EditRange = InSection->GetRange();
|
|
TRange<FFrameNumber> Intersection = TRange<FFrameNumber>::Intersection(PlaybackRange, EditRange);
|
|
InSectionData->bWithinPlaybackRange = EditRange.Overlaps(PlaybackRange);
|
|
InSectionData->bEnabled = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FMovieSceneExportData::FindAudioSections(const FString& InSoundPathName, TArray<TSharedPtr<FMovieSceneExportAudioSectionData>>& OutFoundSections) const
|
|
{
|
|
if (!MovieSceneData.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
for (TSharedPtr<FMovieSceneExportAudioMasterTrackData> AudioMasterTrack : MovieSceneData->AudioMasterTracks)
|
|
{
|
|
for (TSharedPtr<FMovieSceneExportAudioSectionData> AudioSectionData : AudioMasterTrack->AudioSections)
|
|
{
|
|
if (!AudioSectionData.IsValid() || AudioSectionData->MovieSceneSection == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
const UMovieSceneAudioSection* AudioSection = Cast<UMovieSceneAudioSection>(AudioSectionData->MovieSceneSection);
|
|
if (AudioSection == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
USoundBase* Sound = AudioSection->GetSound();
|
|
if (Sound == nullptr || !Sound->IsA<USoundWave>())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
FString SoundPathName = Sound->GetPathName();
|
|
if (SoundPathName == InSoundPathName)
|
|
{
|
|
OutFoundSections.Add(AudioSectionData);
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
FString FMovieSceneExportData::GetFilename() const
|
|
{
|
|
return SaveFilename;
|
|
}
|
|
|
|
FString FMovieSceneExportData::GetFilenamePath() const
|
|
{
|
|
return SaveFilenamePath;
|
|
}
|
|
|
|
FString FMovieSceneExportData::GetMovieExtension() const
|
|
{
|
|
return MovieExtension;
|
|
}
|
|
|
|
FFrameRate FMovieSceneExportData::GetFrameRate() const
|
|
{
|
|
return FrameRate;
|
|
}
|
|
|
|
uint32 FMovieSceneExportData::GetResX() const
|
|
{
|
|
return ResX;
|
|
}
|
|
|
|
uint32 FMovieSceneExportData::GetResY() const
|
|
{
|
|
return ResY;
|
|
}
|
|
|
|
uint32 FMovieSceneExportData::GetNearestWholeFrameRate() const
|
|
{
|
|
if (GetFrameRateIsNTSC())
|
|
{
|
|
double Rate = FrameRate.AsDecimal();
|
|
return static_cast<int32>(FMath::FloorToDouble(Rate + 0.5));
|
|
}
|
|
return static_cast<uint32>(FrameRate.AsDecimal());
|
|
}
|
|
|
|
bool FMovieSceneExportData::GetFrameRateIsNTSC() const
|
|
{
|
|
float FractionalPart = FMath::Frac(FrameRate.AsDecimal());
|
|
return (!FMath::IsNearlyZero(FractionalPart));
|
|
}
|
|
|
|
int32 FMovieSceneExportData::GetHandleFrames() const
|
|
{
|
|
return HandleFrames;
|
|
}
|
|
|
|
int32 FMovieSceneExportData::GetDefaultAudioSampleRate() const
|
|
{
|
|
return DefaultAudioSampleRate;
|
|
}
|
|
|
|
int32 FMovieSceneExportData::GetDefaultAudioDepth() const
|
|
{
|
|
return DefaultAudioDepth;
|
|
}
|
|
|
|
FMovieSceneImportData::FMovieSceneImportData(UMovieScene* InMovieScene, TSharedPtr<FMovieSceneTranslatorContext> InContext)
|
|
{
|
|
if (InMovieScene == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ImportContext = InContext;
|
|
|
|
MovieSceneData = ConstructMovieSceneData(InMovieScene);
|
|
}
|
|
|
|
FMovieSceneImportData::FMovieSceneImportData() : MovieSceneData(nullptr)
|
|
{
|
|
}
|
|
|
|
FMovieSceneImportData::~FMovieSceneImportData()
|
|
{
|
|
}
|
|
|
|
bool FMovieSceneImportData::IsImportDataValid() const
|
|
{
|
|
return MovieSceneData.IsValid();
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportCinematicSectionData> FMovieSceneImportData::FindCinematicSection(const FString& InSectionPathName)
|
|
{
|
|
TSharedPtr<FMovieSceneImportCinematicMasterTrackData> MasterTrackData = GetCinematicMasterTrackData(false);
|
|
if (!MasterTrackData.IsValid())
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
for (TSharedPtr<FMovieSceneImportCinematicSectionData> CinematicSection : MasterTrackData->CinematicSections)
|
|
{
|
|
UMovieSceneCinematicShotSection* CinematicShotSection = CinematicSection->CinematicSection;
|
|
if (CinematicShotSection != nullptr)
|
|
{
|
|
UMovieSceneSequence* ShotSequence = CinematicShotSection->GetSequence();
|
|
|
|
FString ShotSectionPathName = CinematicShotSection->GetPathName();
|
|
if (ShotSequence != nullptr && ShotSectionPathName == InSectionPathName)
|
|
{
|
|
return CinematicSection;
|
|
}
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
/** Create cinematic section */
|
|
TSharedPtr<FMovieSceneImportCinematicSectionData> FMovieSceneImportData::CreateCinematicSection(FString InName, int32 InRow, FFrameRate InFrameRate, FFrameNumber InStartFrame, FFrameNumber InEndFrame, FFrameNumber InStartOffsetFrame)
|
|
{
|
|
if (!MovieSceneData.IsValid() || MovieSceneData->MovieScene == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportCinematicMasterTrackData> MasterTrackData = GetCinematicMasterTrackData(true);
|
|
if (!MasterTrackData.IsValid() || MasterTrackData->MovieSceneTrack == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
UMovieSceneCinematicShotTrack* MasterTrack = Cast<UMovieSceneCinematicShotTrack>(MasterTrackData->MovieSceneTrack);
|
|
if (MasterTrack == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
UMovieSceneSequence* SequenceToAdd = nullptr;
|
|
|
|
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
|
|
|
|
// Collect a full list of assets with the specified class
|
|
TArray<FAssetData> AssetDataArray;
|
|
AssetRegistryModule.Get().GetAssetsByClass(ULevelSequence::StaticClass()->GetClassPathName(), AssetDataArray);
|
|
|
|
for (FAssetData AssetData : AssetDataArray)
|
|
{
|
|
if (AssetData.AssetName == *InName)
|
|
{
|
|
SequenceToAdd = Cast<ULevelSequence>(AssetData.GetAsset());
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If exact match wasn't found, look for the base filename (in case the clip name comes with an extension)
|
|
if (SequenceToAdd == nullptr)
|
|
{
|
|
for (FAssetData AssetData : AssetDataArray)
|
|
{
|
|
if (AssetData.AssetName == *FPaths::GetBaseFilename(InName))
|
|
{
|
|
SequenceToAdd = Cast<ULevelSequence>(AssetData.GetAsset());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SequenceToAdd == nullptr)
|
|
{
|
|
UE_LOG(LogMovieScene, Error, TEXT("Can't find valid level sequence asset to map clip to: (%s)"), *InName);
|
|
}
|
|
|
|
// both FCP XML and Sequencer have inclusive start frame, exclusive end frame
|
|
FFrameRate TickResolution = MovieSceneData->MovieScene->GetTickResolution();
|
|
FFrameNumber StartFrame = ConvertFrameTime(InStartFrame, InFrameRate, TickResolution).RoundToFrame();
|
|
FFrameNumber StartOffsetFrame = ConvertFrameTime(InStartOffsetFrame, InFrameRate, TickResolution).RoundToFrame();
|
|
FFrameNumber EndFrame = ConvertFrameTime(InEndFrame, InFrameRate, TickResolution).RoundToFrame();
|
|
int32 Duration = (EndFrame - StartFrame).Value;
|
|
|
|
MasterTrack->Modify();
|
|
UMovieSceneCinematicShotSection* Section = Cast<UMovieSceneCinematicShotSection>(MasterTrack->AddSequence(SequenceToAdd, StartFrame, Duration));
|
|
if (Section == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
Section->Modify();
|
|
Section->SetRowIndex(InRow);
|
|
Section->Parameters.StartFrameOffset = StartOffsetFrame.Value;
|
|
Section->SetRange(TRange<FFrameNumber>(StartFrame, EndFrame));
|
|
|
|
TSharedPtr<FMovieSceneImportCinematicSectionData> SectionData = ConstructCinematicSectionData(Section);
|
|
MasterTrackData->CinematicSections.Add(SectionData);
|
|
for (TSharedPtr<FMovieSceneImportCinematicTrackData> TrackData : MasterTrackData->CinematicTracks)
|
|
{
|
|
if (InRow == TrackData->RowIndex)
|
|
{
|
|
TrackData->CinematicSections.Add(SectionData);
|
|
}
|
|
}
|
|
return SectionData;
|
|
}
|
|
|
|
bool FMovieSceneImportData::SetCinematicSection(TSharedPtr<FMovieSceneImportCinematicSectionData> InSection, int32 InRow, FFrameRate InFrameRate, FFrameNumber InStartFrame, FFrameNumber InEndFrame, TOptional<FFrameNumber> InStartOffsetFrame)
|
|
{
|
|
if (!InSection.IsValid() || InSection->CinematicSection == nullptr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
FFrameRate TickResolution = MovieSceneData->MovieScene->GetTickResolution();
|
|
FFrameNumber StartFrame = ConvertFrameTime(InStartFrame, InFrameRate, TickResolution).GetFrame();
|
|
FFrameNumber EndFrame = ConvertFrameTime(InEndFrame, InFrameRate, TickResolution).GetFrame();
|
|
|
|
InSection->CinematicSection->Modify();
|
|
if (InStartOffsetFrame.IsSet())
|
|
{
|
|
FFrameNumber StartOffsetFrame = ConvertFrameTime(InStartOffsetFrame.GetValue(), InFrameRate, TickResolution).GetFrame();
|
|
InSection->CinematicSection->Parameters.StartFrameOffset = StartOffsetFrame;
|
|
}
|
|
InSection->CinematicSection->SetRange(TRange<FFrameNumber>(StartFrame, EndFrame));
|
|
if (InRow != InSection->CinematicSection->GetRowIndex())
|
|
{
|
|
InSection->CinematicSection->SetRowIndex(InRow);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportAudioSectionData> FMovieSceneImportData::FindAudioSection(const FString& InSectionPathName, TSharedPtr<FMovieSceneImportAudioMasterTrackData>& OutMasterTrackData)
|
|
{
|
|
if (!MovieSceneData.IsValid())
|
|
{
|
|
OutMasterTrackData = nullptr;
|
|
return nullptr;
|
|
}
|
|
|
|
for (TSharedPtr<FMovieSceneImportAudioMasterTrackData> MasterTrackData : MovieSceneData->AudioMasterTracks)
|
|
{
|
|
if (!MasterTrackData.IsValid())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (TSharedPtr<FMovieSceneImportAudioSectionData> AudioSectionData : MasterTrackData->AudioSections)
|
|
{
|
|
if (AudioSectionData.IsValid() && AudioSectionData->AudioSection != nullptr)
|
|
{
|
|
FString SectionName = AudioSectionData->AudioSection->GetPathName();
|
|
if (SectionName == InSectionPathName)
|
|
{
|
|
OutMasterTrackData = MasterTrackData;
|
|
return AudioSectionData;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
OutMasterTrackData = nullptr;
|
|
return nullptr;
|
|
}
|
|
|
|
/** Create audio section */
|
|
TSharedPtr<FMovieSceneImportAudioSectionData> FMovieSceneImportData::CreateAudioSection(FString InFilenameOrAssetPathName, bool bIsPathName, TSharedPtr<FMovieSceneImportAudioMasterTrackData> InMasterTrackData, int32 InRow, FFrameRate InFrameRate, FFrameNumber InStartFrame, FFrameNumber InEndFrame, FFrameNumber InStartOffsetFrame)
|
|
{
|
|
if (!MovieSceneData.IsValid() || MovieSceneData->MovieScene == nullptr || !InMasterTrackData.IsValid() || InMasterTrackData->MovieSceneTrack == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
UMovieSceneAudioTrack* MasterTrack = Cast<UMovieSceneAudioTrack>(InMasterTrackData->MovieSceneTrack);
|
|
if (MasterTrack == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
USoundWave* SoundToAdd = nullptr;
|
|
|
|
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
|
|
|
|
// Collect a full list of assets with the specified class
|
|
TArray<FAssetData> AssetDataArray;
|
|
AssetRegistryModule.Get().GetAssetsByClass(USoundWave::StaticClass()->GetClassPathName(), AssetDataArray);
|
|
|
|
for (FAssetData AssetData : AssetDataArray)
|
|
{
|
|
USoundWave* SoundWaveAsset = Cast<USoundWave>(AssetData.GetAsset());
|
|
|
|
if (SoundWaveAsset == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (bIsPathName)
|
|
{
|
|
if (InFilenameOrAssetPathName == SoundWaveAsset->GetPathName())
|
|
{
|
|
SoundToAdd = SoundWaveAsset;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (SoundWaveAsset->AssetImportData == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
TArray<FString> Filenames = SoundWaveAsset->AssetImportData->ExtractFilenames();
|
|
if (Filenames.Num() < 1)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
FString Filename = FPaths::GetCleanFilename(Filenames[0]);
|
|
if (Filename == InFilenameOrAssetPathName)
|
|
{
|
|
SoundToAdd = SoundWaveAsset;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SoundToAdd == nullptr)
|
|
{
|
|
UE_LOG(LogMovieScene, Error, TEXT("Can't find valid asset asset to map clip to: (%s)"), *InFilenameOrAssetPathName);
|
|
return nullptr;
|
|
}
|
|
|
|
// both FCP XML and Sequencer have inclusive start frame, exclusive end frame
|
|
FFrameRate TickResolution = MovieSceneData->MovieScene->GetTickResolution();
|
|
FFrameNumber StartFrame = ConvertFrameTime(InStartFrame, InFrameRate, TickResolution).RoundToFrame();
|
|
FFrameNumber StartOffsetFrame = ConvertFrameTime(InStartOffsetFrame, InFrameRate, TickResolution).RoundToFrame();
|
|
FFrameNumber EndFrame = ConvertFrameTime(InEndFrame, InFrameRate, TickResolution).RoundToFrame();
|
|
int32 Duration = (EndFrame - StartFrame).Value;
|
|
|
|
MasterTrack->Modify();
|
|
UMovieSceneAudioSection* AudioSection = Cast<UMovieSceneAudioSection>(MasterTrack->AddNewSoundOnRow(SoundToAdd, StartFrame, InRow));
|
|
if (AudioSection == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
AudioSection->Modify();
|
|
AudioSection->SetRowIndex(InRow);
|
|
AudioSection->SetStartOffset(StartOffsetFrame.Value);
|
|
AudioSection->SetRange(TRange<FFrameNumber>(StartFrame, EndFrame));
|
|
|
|
TSharedPtr<FMovieSceneImportAudioSectionData> AudioSectionData = ConstructAudioSectionData(AudioSection);
|
|
|
|
InMasterTrackData->AudioSections.Add(AudioSectionData);
|
|
for (TSharedPtr<FMovieSceneImportAudioTrackData> TrackData : InMasterTrackData->AudioTracks)
|
|
{
|
|
if (InRow == TrackData->RowIndex)
|
|
{
|
|
TrackData->AudioSections.Add(AudioSectionData);
|
|
}
|
|
}
|
|
|
|
return AudioSectionData;
|
|
}
|
|
|
|
bool FMovieSceneImportData::SetAudioSection(TSharedPtr<FMovieSceneImportAudioSectionData> InSection, int32 InRow, FFrameRate InFrameRate, FFrameNumber InStartFrame, FFrameNumber InEndFrame, FFrameNumber InStartOffsetFrame)
|
|
{
|
|
if (!MovieSceneData.IsValid() || MovieSceneData->MovieScene == nullptr || !InSection.IsValid() || InSection->AudioSection == nullptr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
FFrameRate TickResolution = MovieSceneData->MovieScene->GetTickResolution();
|
|
FFrameNumber StartFrame = ConvertFrameTime(InStartFrame, InFrameRate, TickResolution).GetFrame();
|
|
FFrameNumber StartOffsetFrame = ConvertFrameTime(InStartOffsetFrame, InFrameRate, TickResolution).GetFrame();
|
|
FFrameNumber EndFrame = ConvertFrameTime(InEndFrame, InFrameRate, TickResolution).GetFrame();
|
|
|
|
InSection->AudioSection->Modify();
|
|
InSection->AudioSection->SetStartOffset(StartOffsetFrame.Value);
|
|
InSection->AudioSection->SetRange(TRange<FFrameNumber>(StartFrame, EndFrame));
|
|
if (InRow != InSection->AudioSection->GetRowIndex())
|
|
{
|
|
InSection->AudioSection->SetRowIndex(InRow);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FMovieSceneImportData::MoveAudioSection(TSharedPtr<FMovieSceneImportAudioSectionData> InAudioSectionData, TSharedPtr<FMovieSceneImportAudioMasterTrackData> InFromMasterTrackData, TSharedPtr<FMovieSceneImportAudioMasterTrackData> InToMasterTrackData, int32 InToRowIndex)
|
|
{
|
|
if (!MovieSceneData.IsValid() || !InAudioSectionData.IsValid() || !InFromMasterTrackData.IsValid() || !InToMasterTrackData.IsValid())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
UMovieSceneAudioTrack* FromTrack = Cast<UMovieSceneAudioTrack>(InFromMasterTrackData->MovieSceneTrack);
|
|
if (FromTrack == nullptr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
UMovieSceneAudioTrack* ToTrack = Cast<UMovieSceneAudioTrack>(InToMasterTrackData->MovieSceneTrack);
|
|
if (ToTrack == nullptr)
|
|
{
|
|
return false;
|
|
}
|
|
UMovieSceneAudioSection* AudioSection = InAudioSectionData->AudioSection;
|
|
if (AudioSection == nullptr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
FromTrack->Modify();
|
|
FromTrack->RemoveSection(*AudioSection);
|
|
ToTrack->Modify();
|
|
ToTrack->AddSection(*AudioSection);
|
|
|
|
InFromMasterTrackData->AudioSections.Remove(InAudioSectionData);
|
|
for (TSharedPtr<FMovieSceneImportAudioTrackData> AudioTrackData : InFromMasterTrackData->AudioTracks)
|
|
{
|
|
if (AudioTrackData->AudioSections.Contains(InAudioSectionData))
|
|
{
|
|
AudioTrackData->AudioSections.Remove(InAudioSectionData);
|
|
}
|
|
}
|
|
|
|
bool bFoundTrack = false;
|
|
InToMasterTrackData->AudioSections.Add(InAudioSectionData);
|
|
for (TSharedPtr<FMovieSceneImportAudioTrackData> AudioTrackData : InToMasterTrackData->AudioTracks)
|
|
{
|
|
if (AudioTrackData->RowIndex == InToRowIndex)
|
|
{
|
|
AudioTrackData->AudioSections.Add(InAudioSectionData);
|
|
bFoundTrack = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!bFoundTrack)
|
|
{
|
|
TSharedPtr<FMovieSceneImportAudioTrackData> TrackData = MakeShared<FMovieSceneImportAudioTrackData>();
|
|
TrackData->RowIndex = InToRowIndex;
|
|
TrackData->AudioSections.Add(InAudioSectionData);
|
|
InToMasterTrackData->AudioTracks.Add(TrackData);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportCinematicMasterTrackData> FMovieSceneImportData::GetCinematicMasterTrackData(bool CreateTrackIfNull)
|
|
{
|
|
if (!MovieSceneData.IsValid())
|
|
{
|
|
return nullptr;
|
|
}
|
|
if (!MovieSceneData->CinematicMasterTrack.IsValid() && CreateTrackIfNull)
|
|
{
|
|
UMovieSceneCinematicShotTrack* CinematicMasterTrack = MovieSceneData->MovieScene->AddMasterTrack<UMovieSceneCinematicShotTrack>();
|
|
MovieSceneData->CinematicMasterTrack = ConstructCinematicMasterTrackData(CinematicMasterTrack);
|
|
}
|
|
return MovieSceneData->CinematicMasterTrack;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportAudioMasterTrackData> FMovieSceneImportData::GetAudioMasterTrackData()
|
|
{
|
|
if (!MovieSceneData.IsValid())
|
|
{
|
|
return nullptr;
|
|
}
|
|
for (TSharedPtr<FMovieSceneImportAudioMasterTrackData> MasterTrack : MovieSceneData->AudioMasterTracks)
|
|
{
|
|
if (MasterTrack.IsValid())
|
|
{
|
|
return MasterTrack;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportMovieSceneData> FMovieSceneImportData::ConstructMovieSceneData(UMovieScene* InMovieScene)
|
|
{
|
|
if (InMovieScene == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
MovieSceneData = MakeShared<FMovieSceneImportMovieSceneData>();
|
|
MovieSceneData->MovieScene = InMovieScene;
|
|
|
|
// Get cinematic master track
|
|
UMovieSceneCinematicShotTrack* CinematicMasterTrack = InMovieScene->FindMasterTrack<UMovieSceneCinematicShotTrack>();
|
|
if (CinematicMasterTrack != nullptr)
|
|
{
|
|
MovieSceneData->CinematicMasterTrack = ConstructCinematicMasterTrackData(CinematicMasterTrack);
|
|
if (!MovieSceneData->CinematicMasterTrack.IsValid())
|
|
{
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
// Get audio tracks
|
|
TMap<int32, TSharedPtr<FMovieSceneImportAudioMasterTrackData>> AudioMasterTrackMap;
|
|
|
|
const TArray<UMovieSceneTrack*> MasterTracks = InMovieScene->GetMasterTracks();
|
|
for (UMovieSceneTrack* MasterTrack : MasterTracks)
|
|
{
|
|
if (MasterTrack->IsA(UMovieSceneAudioTrack::StaticClass()))
|
|
{
|
|
|
|
UMovieSceneAudioTrack* AudioTrack = Cast<UMovieSceneAudioTrack>(MasterTrack);
|
|
if (AudioTrack == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportAudioMasterTrackData> AudioMasterTrackData = ConstructAudioMasterTrackData(AudioTrack);
|
|
if (!AudioMasterTrackData.IsValid())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
AudioMasterTrackMap.Add(AudioTrack->GetSortingOrder(), AudioMasterTrackData);
|
|
}
|
|
}
|
|
|
|
|
|
// sort the audio master tracks by their sorting index and add to the AudioMasterTracks array
|
|
if (AudioMasterTrackMap.Num() > 0)
|
|
{
|
|
AudioMasterTrackMap.KeySort([](int32 A, int32 B) {
|
|
return A < B; // sort keys in order
|
|
});
|
|
|
|
for (auto& Elem : AudioMasterTrackMap)
|
|
{
|
|
if (Elem.Value.IsValid())
|
|
{
|
|
MovieSceneData->AudioMasterTracks.Add(Elem.Value);
|
|
|
|
if (!SupportMultipleAudioMasterTracks())
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return MovieSceneData;
|
|
}
|
|
|
|
|
|
TSharedPtr<FMovieSceneImportCinematicMasterTrackData> FMovieSceneImportData::ConstructCinematicMasterTrackData(UMovieSceneCinematicShotTrack* InCinematicMasterTrack)
|
|
{
|
|
if (!MovieSceneData.IsValid() || InCinematicMasterTrack == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportCinematicMasterTrackData> MasterTrackData = MakeShared<FMovieSceneImportCinematicMasterTrackData>();
|
|
MasterTrackData->MovieSceneTrack = InCinematicMasterTrack;
|
|
|
|
// Construct sections & create track row index array
|
|
TArray<int32> CinematicTrackRowIndices;
|
|
|
|
for (UMovieSceneSection* ShotSection : InCinematicMasterTrack->GetAllSections())
|
|
{
|
|
UMovieSceneCinematicShotSection* CinematicSection = Cast<UMovieSceneCinematicShotSection>(ShotSection);
|
|
|
|
if (CinematicSection != nullptr && CinematicSection->GetSequence() != nullptr)
|
|
{
|
|
int32 RowIndex = CinematicSection->GetRowIndex();
|
|
if (RowIndex >= 0)
|
|
{
|
|
CinematicTrackRowIndices.AddUnique(RowIndex);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Construct tracks and point to sections
|
|
CinematicTrackRowIndices.Sort();
|
|
|
|
for (int32 CinematicTrackRowIndex : CinematicTrackRowIndices)
|
|
{
|
|
TSharedPtr<FMovieSceneImportCinematicTrackData> TrackData = ConstructCinematicTrackData(InCinematicMasterTrack, CinematicTrackRowIndex);
|
|
if (TrackData.IsValid())
|
|
{
|
|
MasterTrackData->CinematicTracks.Add(TrackData);
|
|
|
|
for (TSharedPtr<FMovieSceneImportCinematicSectionData> SectionData : TrackData->CinematicSections)
|
|
{
|
|
if (SectionData.IsValid())
|
|
{
|
|
MasterTrackData->CinematicSections.Add(SectionData);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return MasterTrackData;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportCinematicTrackData> FMovieSceneImportData::ConstructCinematicTrackData(UMovieSceneCinematicShotTrack* InCinematicMasterTrack, int32 InRowIndex)
|
|
{
|
|
if (!MovieSceneData.IsValid() || InCinematicMasterTrack == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportCinematicTrackData> TrackData = MakeShared<FMovieSceneImportCinematicTrackData>();
|
|
TrackData->RowIndex = InRowIndex;
|
|
|
|
for (UMovieSceneSection* ShotSection : InCinematicMasterTrack->GetAllSections())
|
|
{
|
|
UMovieSceneCinematicShotSection* CinematicSection = Cast<UMovieSceneCinematicShotSection>(ShotSection);
|
|
|
|
if (CinematicSection != nullptr && CinematicSection->GetSequence() != nullptr && CinematicSection->GetRowIndex() == InRowIndex)
|
|
{
|
|
TSharedPtr<FMovieSceneImportCinematicSectionData> CinematicSectionData = ConstructCinematicSectionData(CinematicSection);
|
|
if (!CinematicSectionData.IsValid())
|
|
{
|
|
return nullptr;
|
|
}
|
|
TrackData->CinematicSections.Add(CinematicSectionData);
|
|
}
|
|
}
|
|
|
|
return TrackData;
|
|
}
|
|
|
|
|
|
TSharedPtr<FMovieSceneImportAudioMasterTrackData> FMovieSceneImportData::ConstructAudioMasterTrackData(UMovieSceneAudioTrack* InAudioMasterTrack)
|
|
{
|
|
if (!MovieSceneData.IsValid() || InAudioMasterTrack == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportAudioMasterTrackData> MasterTrackData = MakeShared<FMovieSceneImportAudioMasterTrackData>();
|
|
MasterTrackData->MovieSceneTrack = InAudioMasterTrack;
|
|
MasterTrackData->MaxRowIndex = 0;
|
|
|
|
// Construct sections & create track row index array
|
|
TArray<int32> AudioTrackRowIndices;
|
|
|
|
for (UMovieSceneSection* ShotSection : InAudioMasterTrack->GetAllSections())
|
|
{
|
|
UMovieSceneAudioSection* AudioSection = Cast<UMovieSceneAudioSection>(ShotSection);
|
|
|
|
if (AudioSection != nullptr)
|
|
{
|
|
int32 RowIndex = AudioSection->GetRowIndex();
|
|
if (RowIndex >= 0)
|
|
{
|
|
AudioTrackRowIndices.AddUnique(RowIndex);
|
|
|
|
if (RowIndex > MasterTrackData->MaxRowIndex)
|
|
{
|
|
MasterTrackData->MaxRowIndex = RowIndex;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Construct tracks and point to sections
|
|
AudioTrackRowIndices.Sort();
|
|
|
|
for (int32 AudioTrackRowIndex : AudioTrackRowIndices)
|
|
{
|
|
TSharedPtr<FMovieSceneImportAudioTrackData> TrackData = ConstructAudioTrackData(InAudioMasterTrack, AudioTrackRowIndex);
|
|
if (TrackData.IsValid())
|
|
{
|
|
MasterTrackData->AudioTracks.Add(TrackData);
|
|
|
|
for (TSharedPtr<FMovieSceneImportAudioSectionData> SectionData : TrackData->AudioSections)
|
|
{
|
|
if (SectionData.IsValid())
|
|
{
|
|
MasterTrackData->AudioSections.Add(SectionData);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return MasterTrackData;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportAudioTrackData> FMovieSceneImportData::ConstructAudioTrackData(UMovieSceneAudioTrack* InAudioMasterTrack, int32 InRowIndex)
|
|
{
|
|
if (!MovieSceneData.IsValid() || InAudioMasterTrack == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportAudioTrackData> TrackData = MakeShared<FMovieSceneImportAudioTrackData>();
|
|
TrackData->RowIndex = InRowIndex;
|
|
|
|
for (UMovieSceneSection* Section : InAudioMasterTrack->GetAllSections())
|
|
{
|
|
UMovieSceneAudioSection* AudioSection = Cast<UMovieSceneAudioSection>(Section);
|
|
|
|
if (AudioSection != nullptr && AudioSectionIsSoundWave(AudioSection) && AudioSection->GetRowIndex() == InRowIndex)
|
|
{
|
|
TSharedPtr<FMovieSceneImportAudioSectionData> AudioSectionData = ConstructAudioSectionData(AudioSection);
|
|
if (!AudioSectionData.IsValid())
|
|
{
|
|
continue;
|
|
}
|
|
TrackData->AudioSections.Add(AudioSectionData);
|
|
}
|
|
}
|
|
|
|
return TrackData;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportCinematicSectionData> FMovieSceneImportData::ConstructCinematicSectionData(UMovieSceneCinematicShotSection* InCinematicSection)
|
|
{
|
|
if (!MovieSceneData.IsValid() || MovieSceneData->MovieScene == nullptr || InCinematicSection == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportCinematicSectionData> SectionData = MakeShared<FMovieSceneImportCinematicSectionData>();
|
|
SectionData->CinematicSection = InCinematicSection;
|
|
|
|
return SectionData;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportAudioSectionData> FMovieSceneImportData::ConstructAudioSectionData(UMovieSceneAudioSection* InAudioSection)
|
|
{
|
|
if (InAudioSection == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
USoundBase* SoundBase = InAudioSection->GetSound();
|
|
if (SoundBase == nullptr || !SoundBase->IsA<USoundWave>())
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
USoundWave* SoundWave = nullptr;
|
|
SoundWave = Cast<USoundWave>(SoundBase);
|
|
if (SoundWave == nullptr || SoundWave->AssetImportData == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
TSharedPtr<FMovieSceneImportAudioSectionData> SectionData = MakeShared<FMovieSceneImportAudioSectionData>();
|
|
SectionData->AudioSection = InAudioSection;
|
|
|
|
TArray<FString> Filenames = SoundWave->AssetImportData->ExtractFilenames();
|
|
if (Filenames.Num() < 1)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
SectionData->SourceFilename = FPaths::GetCleanFilename(Filenames[0]);
|
|
SectionData->SourceFilePath = FPaths::GetPath(Filenames[0]);
|
|
|
|
return SectionData;
|
|
}
|
|
|
|
void FMovieSceneTranslatorContext::Init()
|
|
{
|
|
ClearMessages();
|
|
}
|
|
|
|
void FMovieSceneTranslatorContext::AddMessage(EMessageSeverity::Type InMessageSeverity, FText InMessage)
|
|
{
|
|
Messages.Add(FTokenizedMessage::Create(InMessageSeverity, InMessage));
|
|
}
|
|
|
|
void FMovieSceneTranslatorContext::ClearMessages()
|
|
{
|
|
Messages.Empty();
|
|
}
|
|
|
|
bool FMovieSceneTranslatorContext::ContainsMessageType(EMessageSeverity::Type InMessageSeverity) const
|
|
{
|
|
for (const TSharedRef<FTokenizedMessage>& Message : Messages)
|
|
{
|
|
if (Message->GetSeverity() == InMessageSeverity)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const TArray<TSharedRef<FTokenizedMessage>>& FMovieSceneTranslatorContext::GetMessages() const
|
|
{
|
|
return Messages;
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|