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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156 [CL 16163576 by aurel cordonnier in ue5-main branch]
158 lines
4.7 KiB
C++
158 lines
4.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MovieSceneToolsUserSettings.h"
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#include "UObject/UnrealType.h"
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UMovieSceneUserThumbnailSettings::UMovieSceneUserThumbnailSettings(const FObjectInitializer& Initializer)
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: Super(Initializer)
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{
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ThumbnailSize = FIntPoint(128, 72);
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bDrawThumbnails = true;
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Quality = EThumbnailQuality::Normal;
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}
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void UMovieSceneUserThumbnailSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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const FName PropertyName = PropertyChangedEvent.Property ? PropertyChangedEvent.Property->GetFName() : NAME_None;
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if (PropertyName == GET_MEMBER_NAME_CHECKED(UMovieSceneUserThumbnailSettings, Quality))
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{
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BroadcastRedrawThumbnails();
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}
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ThumbnailSize.X = FMath::Clamp(ThumbnailSize.X, 1, 1024);
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ThumbnailSize.Y = FMath::Clamp(ThumbnailSize.Y, 1, 1024);
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SaveConfig();
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}
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UMovieSceneUserImportFBXSettings::UMovieSceneUserImportFBXSettings(const FObjectInitializer& Initializer)
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: Super(Initializer)
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{
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bMatchByNameOnly = true;
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bForceFrontXAxis = false;
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bCreateCameras = true;
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bReplaceTransformTrack = true;
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bReduceKeys = true;
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ReduceKeysTolerance = 0.001f;
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bConvertSceneUnit = true;
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ImportUniformScale = 1.0f;
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}
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UMovieSceneUserImportFBXControlRigSettings::UMovieSceneUserImportFBXControlRigSettings(const FObjectInitializer& Initializer)
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: Super(Initializer)
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{
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bForceFrontXAxis = false;
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bConvertSceneUnit = true;
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ImportUniformScale = 1.0f;
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bSpecifyTimeRange = false;
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StartTimeRange = 0;
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EndTimeRange = 0;
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TimeToInsertOrReplaceAnimation = 0;
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bInsertAnimation = true;
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bImportOntoSelectedControls = false;
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FControlFindReplaceString FirstFindReplace;
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FirstFindReplace.Find = FString("");
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FirstFindReplace.Replace = FString("");
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FindAndReplaceStrings.Add(FirstFindReplace);
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FControlToTransformMappings Bool;
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Bool.bNegate = false;
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Bool.ControlChannel = FControlRigChannelEnum::Bool;
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Bool.FBXChannel = FTransformChannelEnum::TranslateX;
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ControlChannelMappings.Add(Bool);
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FControlToTransformMappings Float;
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Float.bNegate = false;
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Float.ControlChannel = FControlRigChannelEnum::Float;
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Float.FBXChannel = FTransformChannelEnum::TranslateX;
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ControlChannelMappings.Add(Float);
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FControlToTransformMappings Vector2DX;
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Vector2DX.bNegate = false;
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Vector2DX.ControlChannel = FControlRigChannelEnum::Vector2DX;
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Vector2DX.FBXChannel = FTransformChannelEnum::TranslateX;
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ControlChannelMappings.Add(Vector2DX);
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FControlToTransformMappings Vector2DY;
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Vector2DY.bNegate = false;
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Vector2DY.ControlChannel = FControlRigChannelEnum::Vector2DY;
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Vector2DY.FBXChannel = FTransformChannelEnum::TranslateY;
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ControlChannelMappings.Add(Vector2DY);
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FControlToTransformMappings PositionX;
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PositionX.bNegate = false;
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PositionX.ControlChannel = FControlRigChannelEnum::PositionX;
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PositionX.FBXChannel = FTransformChannelEnum::TranslateX;
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ControlChannelMappings.Add(PositionX);
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FControlToTransformMappings PositionY;
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PositionY.bNegate = false;
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PositionY.ControlChannel = FControlRigChannelEnum::PositionY;
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PositionY.FBXChannel = FTransformChannelEnum::TranslateY;
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ControlChannelMappings.Add(PositionY);
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FControlToTransformMappings PositionZ;
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PositionZ.bNegate = false;
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PositionZ.ControlChannel = FControlRigChannelEnum::PositionZ;
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PositionZ.FBXChannel = FTransformChannelEnum::TranslateZ;
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ControlChannelMappings.Add(PositionZ);
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FControlToTransformMappings RotatorX;
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RotatorX.bNegate = false;
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RotatorX.ControlChannel = FControlRigChannelEnum::RotatorX;
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RotatorX.FBXChannel = FTransformChannelEnum::RotateX;
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ControlChannelMappings.Add(RotatorX);
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FControlToTransformMappings RotatorY;
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RotatorY.bNegate = false;
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RotatorY.ControlChannel = FControlRigChannelEnum::RotatorY;
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RotatorY.FBXChannel = FTransformChannelEnum::RotateY;
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ControlChannelMappings.Add(RotatorY);
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FControlToTransformMappings RotatorZ;
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RotatorZ.bNegate = false;
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RotatorZ.ControlChannel = FControlRigChannelEnum::RotatorZ;
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RotatorZ.FBXChannel = FTransformChannelEnum::RotateZ;
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ControlChannelMappings.Add(RotatorZ);
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FControlToTransformMappings ScaleX;
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ScaleX.bNegate = false;
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ScaleX.ControlChannel = FControlRigChannelEnum::ScaleX;
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ScaleX.FBXChannel = FTransformChannelEnum::ScaleX;
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ControlChannelMappings.Add(ScaleX);
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FControlToTransformMappings ScaleY;
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ScaleY.bNegate = false;
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ScaleY.ControlChannel = FControlRigChannelEnum::ScaleY;
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ScaleY.FBXChannel = FTransformChannelEnum::ScaleY;
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ControlChannelMappings.Add(ScaleY);
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FControlToTransformMappings ScaleZ;
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ScaleZ.bNegate = false;
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ScaleZ.ControlChannel = FControlRigChannelEnum::ScaleZ;
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ScaleZ.FBXChannel = FTransformChannelEnum::ScaleZ;
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ControlChannelMappings.Add(ScaleZ);
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}
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/*
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enum class ERigControlType : uint8
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{
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Bool,
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Float,
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Vector2D,
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Position,
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Scale,
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Rotator,
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Transform,
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TransformNoScale,
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EulerTransform,
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};
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*/
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