Files
UnrealEngineUWP/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolsProjectSettingsCustomization.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

43 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MovieSceneToolsProjectSettingsCustomization.h"
#include "MovieSceneToolsProjectSettings.h"
#include "PropertyHandle.h"
#include "DetailLayoutBuilder.h"
//#include "Editor/PropertyEditor/Public/IDetailsView.h"
//#include "IDetailCustomization.h"
//#include "DetailLayoutBuilder.h"
//#include "PropertyHandle.h"
TSharedRef<IDetailCustomization> FMovieSceneToolsProjectSettingsCustomization::MakeInstance()
{
return MakeShareable(new FMovieSceneToolsProjectSettingsCustomization);
}
void FMovieSceneToolsProjectSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{
TSharedRef<IPropertyHandle> TakeSeparatorProperty = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UMovieSceneToolsProjectSettings, TakeSeparator));
TakeSeparatorProperty->SetOnPropertyValueChanged(FSimpleDelegate::CreateRaw(this, &FMovieSceneToolsProjectSettingsCustomization::OnTakeSeparatorUpdated));
}
void FMovieSceneToolsProjectSettingsCustomization::OnTakeSeparatorUpdated()
{
UMovieSceneToolsProjectSettings* ProjectSettings = GetMutableDefault<UMovieSceneToolsProjectSettings>();
FString TakeSeparator = ProjectSettings->TakeSeparator;
// Make sure the take separator is a valid single character
FText OutErrorMessage;
if (!FName(*TakeSeparator).IsValidXName(INVALID_OBJECTNAME_CHARACTERS INVALID_LONGPACKAGE_CHARACTERS, &OutErrorMessage))
{
ProjectSettings->TakeSeparator = TEXT("_");
}
else if (ProjectSettings->TakeSeparator.Len() > 1)
{
ProjectSettings->TakeSeparator.LeftChopInline(ProjectSettings->TakeSeparator.Len()-1);
}
}