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#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CommonMovieSceneTools.h"
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#include "FrameNumberNumericInterface.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Styling/AppStyle.h"
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#include "Fonts/FontMeasure.h"
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#include "SequencerSectionPainter.h"
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void DrawFrameTimeHint(FSequencerSectionPainter& InPainter, const FFrameTime& CurrentTime, const FFrameTime& FrameTime, const FFrameNumberInterface* FrameNumberInterface)
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{
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FString FrameTimeString;
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if (FrameNumberInterface)
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{
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FrameTimeString = FrameNumberInterface->ToString(FrameTime.AsDecimal());
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}
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else
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{
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FrameTimeString = FString::FromInt(FrameTime.GetFrame().Value);
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}
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const FSlateFontInfo SmallLayoutFont = FCoreStyle::GetDefaultFontStyle("Bold", 10);
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const TSharedRef< FSlateFontMeasure > FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
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FVector2D TextSize = FontMeasureService->Measure(FrameTimeString, SmallLayoutFont);
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const float PixelX = InPainter.GetTimeConverter().FrameToPixel(CurrentTime);
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// Flip the text position if getting near the end of the view range
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static const float TextOffsetPx = 10.f;
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bool bDrawLeft = (InPainter.SectionGeometry.Size.X - PixelX) < (TextSize.X + 22.f) - TextOffsetPx;
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float TextPosition = bDrawLeft ? PixelX - TextSize.X - TextOffsetPx : PixelX + TextOffsetPx;
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//handle mirrored labels
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const float MajorTickHeight = 9.0f;
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FVector2D TextOffset(TextPosition, InPainter.SectionGeometry.Size.Y - (MajorTickHeight + TextSize.Y));
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const FLinearColor DrawColor = FAppStyle::GetSlateColor("SelectionColor").GetColor(FWidgetStyle()).CopyWithNewOpacity(InPainter.GhostAlpha);
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const FVector2D BoxPadding = FVector2D(4.0f, 2.0f);
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// draw time string
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FSlateDrawElement::MakeBox(
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InPainter.DrawElements,
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InPainter.LayerId + 5,
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InPainter.SectionGeometry.ToPaintGeometry(TextOffset - BoxPadding, TextSize + 2.0f * BoxPadding),
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FAppStyle::GetBrush("WhiteBrush"),
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ESlateDrawEffect::None,
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FLinearColor::Black.CopyWithNewOpacity(0.5f * InPainter.GhostAlpha)
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);
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ESlateDrawEffect DrawEffects = InPainter.bParentEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;
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FSlateDrawElement::MakeText(
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InPainter.DrawElements,
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InPainter.LayerId + 6,
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InPainter.SectionGeometry.ToPaintGeometry(TextOffset, TextSize),
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FrameTimeString,
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SmallLayoutFont,
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DrawEffects,
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DrawColor
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);
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}
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