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22 lines
741 B
C++
22 lines
741 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Channels/IntegerChannelKeyProxy.h"
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void UIntegerChannelKeyProxy::Initialize(FKeyHandle InKeyHandle, TMovieSceneChannelHandle<FMovieSceneIntegerChannel> InChannelHandle, TWeakObjectPtr<UMovieSceneSection> InWeakSection)
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{
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KeyHandle = InKeyHandle;
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ChannelHandle = InChannelHandle;
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WeakSection = InWeakSection;
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}
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void UIntegerChannelKeyProxy::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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OnProxyValueChanged(ChannelHandle, WeakSection.Get(), KeyHandle, Value, Time);
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}
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void UIntegerChannelKeyProxy::UpdateValuesFromRawData()
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{
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RefreshCurrentValue(ChannelHandle, KeyHandle, Value, Time);
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} |