Files
UnrealEngineUWP/Engine/Source/Editor/MovieSceneTools/Private/Channels/BoolChannelKeyProxy.cpp
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

22 lines
728 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Channels/BoolChannelKeyProxy.h"
void UBoolChannelKeyProxy::Initialize(FKeyHandle InKeyHandle, TMovieSceneChannelHandle<FMovieSceneBoolChannel> InChannelHandle, TWeakObjectPtr<UMovieSceneSection> InWeakSection)
{
KeyHandle = InKeyHandle;
ChannelHandle = InChannelHandle;
WeakSection = InWeakSection;
}
void UBoolChannelKeyProxy::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
OnProxyValueChanged(ChannelHandle, WeakSection.Get(), KeyHandle, bValue, Time);
}
void UBoolChannelKeyProxy::UpdateValuesFromRawData()
{
RefreshCurrentValue(ChannelHandle, KeyHandle, bValue, Time);
}