Files
UnrealEngineUWP/Engine/Source/Editor/MovieSceneTools/MovieSceneTools.Build.cs
Max Chen 0167d4ea0f Sequencer: MVVM2 branch and Layer Bars
Copying //Tasks/UE5/Dev-SequencerMVVM2 to Main (//UE5/Main) @20364093

#preflight 628866dfb94f739b152c1e29
#preflight 628866e4585e8f793ee80943
#rb ludovic.chabant, andrew.rodham
#fyi ludovic.chabant, andrew.rodham, andrew.porter
#jira UE-105322

[CL 20364493 by Max Chen in ue5-main branch]
2022-05-25 10:39:33 -04:00

108 lines
2.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MovieSceneTools : ModuleRules
{
public MovieSceneTools(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/MovieSceneTools/Private",
"Editor/MovieSceneTools/Private/CurveKeyEditors",
"Editor/MovieSceneTools/Private/TrackEditors",
"Editor/MovieSceneTools/Private/TrackEditors/PropertyTrackEditors",
"Editor/MovieSceneTools/Private/TrackEditorThumbnail",
"Editor/MovieSceneTools/Private/Sections",
"Editor/UnrealEd/Private", //compatibility for FBX importer
}
);
OverridePackageType = PackageOverrideType.EngineDeveloper;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"MovieSceneCapture",
"UnrealEd",
"Sequencer",
"EditorWidgets",
"SequencerCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ActorPickerMode",
"AnimationBlueprintLibrary",
"AppFramework",
"CinematicCamera",
"ClassViewer",
"DataLayerEditor",
"CurveEditor",
"DesktopPlatform",
"Json",
"EditorFramework",
"JsonUtilities",
"LevelSequence",
"LiveLinkInterface",
"MessageLog",
"MovieScene",
"MovieSceneTracks",
"BlueprintGraph",
"Kismet",
"KismetCompiler",
"GraphEditor",
"ContentBrowser",
"Slate",
"SlateCore",
"SceneOutliner",
"EditorStyle",
"PropertyEditor",
"MaterialEditor",
"RenderCore",
"RHI",
"SequenceRecorder",
"TimeManagement",
"AnimationCore",
"TimeManagement",
"XmlParser",
"ToolMenus",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"Sequencer",
"Settings",
"SceneOutliner",
"MainFrame",
"EditorFramework",
"UnrealEd",
"Analytics",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"MainFrame",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"Sequencer",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "FBX");
}
}