Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaint/Public/BaseMeshPaintGeometryAdapter.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

33 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IMeshPaintGeometryAdapter.h"
#include "TMeshPaintOctree.h"
/** Base mesh paint geometry adapter, handles basic sphere intersection using a Octree */
class MESHPAINT_API FBaseMeshPaintGeometryAdapter : public IMeshPaintGeometryAdapter
{
public:
/** Start IMeshPaintGeometryAdapter Overrides */
virtual bool Initialize() override;
virtual const TArray<FVector>& GetMeshVertices() const override;
virtual const TArray<uint32>& GetMeshIndices() const override;
virtual void GetVertexPosition(int32 VertexIndex, FVector& OutVertex) const override;
virtual TArray<uint32> SphereIntersectTriangles(const float ComponentSpaceSquaredBrushRadius, const FVector& ComponentSpaceBrushPosition, const FVector& ComponentSpaceCameraPosition, const bool bOnlyFrontFacing) const override;
virtual void GetInfluencedVertexIndices(const float ComponentSpaceSquaredBrushRadius, const FVector& ComponentSpaceBrushPosition, const FVector& ComponentSpaceCameraPosition, const bool bOnlyFrontFacing, TSet<int32> &InfluencedVertices) const override;
virtual void GetInfluencedVertexData(const float ComponentSpaceSquaredBrushRadius, const FVector& ComponentSpaceBrushPosition, const FVector& ComponentSpaceCameraPosition, const bool bOnlyFrontFacing, TArray<TPair<int32, FVector>>& OutData) const override;
virtual TArray<FVector> SphereIntersectVertices(const float ComponentSpaceSquaredBrushRadius, const FVector& ComponentSpaceBrushPosition, const FVector& ComponentSpaceCameraPosition, const bool bOnlyFrontFacing) const override;
/** End IMeshPaintGeometryAdapter Overrides */
virtual bool InitializeVertexData() = 0;
protected:
bool BuildOctree();
protected:
/** Index and Vertex data populated by derived classes in InitializeVertexData */
TArray<FVector> MeshVertices;
TArray<uint32> MeshIndices;
/** Octree used for reducing the cost of sphere intersecting with triangles / vertices */
TUniquePtr<FMeshPaintTriangleOctree> MeshTriOctree;
};