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UnrealEngineUWP
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3c2010d281269994deefcc86297a79247a9aeb34
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
MeshPaint
/
Private
History
zach bethel
c176b233da
Renamed CopyTextureWithTransitions to TransitionAndCopyTexture.
...
#preflight 6287ddfe8828ea88c8701eea [CL 20303093 by zach bethel in ue5-main branch]
2022-05-20 17:14:41 -04:00
..
BaseMeshPaintGeometryAdapter.cpp
…
IMeshPainter.cpp
…
IMeshPaintGeometryAdapter.cpp
Restore backed out CL, with fixes.
2022-05-04 12:21:52 -04:00
IMeshPaintMode.cpp
AssetRegistry includes (Engine/Source): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
2022-05-02 18:06:48 -04:00
ImportVertexColorOptionsCustomization.cpp
…
ImportVertexColorOptionsCustomization.h
…
MeshPaintAdapterFactory.cpp
…
MeshPainterCommands.cpp
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
MeshPaintHelpers.cpp
Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
2022-02-02 07:59:31 -05:00
MeshPaintModule.cpp
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
MeshPaintSettings.cpp
…
MeshPaintSkeletalMeshAdapter.cpp
Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
2022-02-02 07:59:31 -05:00
MeshPaintSplineMeshAdapter.cpp
Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
2022-02-02 07:59:31 -05:00
MeshPaintStaticMeshAdapter.cpp
Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
2022-02-02 07:59:31 -05:00
SImportVertexColorOptions.cpp
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
SImportVertexColorOptions.h
…
TexturePaintHelpers.cpp
Renamed CopyTextureWithTransitions to TransitionAndCopyTexture.
2022-05-20 17:14:41 -04:00