Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/TargetsTableEntry.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

33 lines
815 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PropertyHandle.h"
class ULocalizationTarget;
struct FTargetsTableEntry
{
TSharedPtr<IPropertyHandle> TargetObjectPropertyHandle;
int32 CultureIndex;
FTargetsTableEntry()
: CultureIndex(INDEX_NONE)
{}
FTargetsTableEntry(const TSharedPtr<IPropertyHandle>& InTargetObjectPropertyHandle, const int32 InCultureIndex = INDEX_NONE)
: TargetObjectPropertyHandle(InTargetObjectPropertyHandle)
, CultureIndex(InCultureIndex)
{}
ULocalizationTarget* GetTarget()
{
if (TargetObjectPropertyHandle.IsValid() && TargetObjectPropertyHandle->IsValidHandle())
{
UObject* Value = nullptr;
TargetObjectPropertyHandle->GetValue(Value);
return Cast<ULocalizationTarget>(Value);
}
return nullptr;
}
};