Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Public/LevelEditorModesActions.h
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

38 lines
810 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Styling/AppStyle.h"
#include "Framework/Commands/Commands.h"
/**
* Unreal level editor actions
*/
class LEVELEDITOR_API FLevelEditorModesCommands : public TCommands<FLevelEditorModesCommands>
{
public:
FLevelEditorModesCommands() : TCommands<FLevelEditorModesCommands>
(
"LevelEditorModes", // Context name for fast lookup
NSLOCTEXT("Contexts", "LevelEditorModes", "Level Editor Modes"), // Localized context name for displaying
"MainFrame", // Parent
FAppStyle::GetAppStyleSetName() // Icon Style Set
)
{
}
/**
* Initialize commands
*/
virtual void RegisterCommands() override;
public:
/** Editor mode commands */
TArray< TSharedPtr< FUICommandInfo > > EditorModeCommands;
};