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Maintaining these as we update the tools context APIs is unnecessary. It should be sufficient to use the default editor implementation. #Jira UE-110554 #rb jamie.dale [CL 15691384 by brooke hubert in ue5-main branch]
20 lines
396 B
C++
20 lines
396 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Tools/UAssetEditor.h"
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#include "ULevelAssetEditor.generated.h"
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class FBaseAssetToolkit;
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UCLASS(Transient)
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class ULevelAssetEditor : public UAssetEditor
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{
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GENERATED_BODY()
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public:
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void GetObjectsToEdit(TArray<UObject*>& InObjectsToEdit) override;
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virtual TSharedPtr<FBaseAssetToolkit> CreateToolkit() override;
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};
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