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Maintaining these as we update the tools context APIs is unnecessary. It should be sufficient to use the default editor implementation. #Jira UE-110554 #rb jamie.dale [CL 15691384 by brooke hubert in ue5-main branch]
27 lines
788 B
C++
27 lines
788 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Tools/BaseAssetToolkit.h"
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#include "Delegates/IDelegateInstance.h"
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class SEditorViewport;
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class FEditorViewportClient;
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class UAssetEditor;
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class FLevelEditorAssetToolkit : public FBaseAssetToolkit
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{
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public:
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FLevelEditorAssetToolkit(UAssetEditor* InOwningAssetEditor);
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virtual ~FLevelEditorAssetToolkit();
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protected:
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// Base Asset Toolkit overrides
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virtual AssetEditorViewportFactoryFunction GetViewportDelegate() override;
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virtual TSharedPtr<FEditorViewportClient> CreateEditorViewportClient() const override;
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virtual void PostInitAssetEditor() override;
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// End Base Asset Toolkit overrides
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void AddInputBehaviorsForEditorClientViewport(TSharedPtr<FEditorViewportClient>& InViewportClient) const;
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};
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