You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb lauren.barnes #jira UE-129824 #preflight 61a684716c7d8a7295eac9bb #ROBOMERGE-AUTHOR: aditya.ravichandran #ROBOMERGE-SOURCE: CL 18331272 in //UE5/Release-5.0/... via CL 18331345 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469) [CL 18331390 by aditya ravichandran in ue5-release-engine-test branch]
230 lines
6.5 KiB
C++
230 lines
6.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "LandscapeSplineDetails.h"
|
|
#include "Widgets/DeclarativeSyntaxSupport.h"
|
|
#include "Widgets/SBoxPanel.h"
|
|
#include "LandscapeEdMode.h"
|
|
#include "Widgets/Text/STextBlock.h"
|
|
#include "Widgets/Input/SButton.h"
|
|
#include "EditorModeManager.h"
|
|
#include "EditorModes.h"
|
|
#include "DetailWidgetRow.h"
|
|
#include "DetailCategoryBuilder.h"
|
|
#include "DetailLayoutBuilder.h"
|
|
#include "ILandscapeSplineInterface.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "LandscapeSplineDetails"
|
|
|
|
|
|
TSharedRef<IDetailCustomization> FLandscapeSplineDetails::MakeInstance()
|
|
{
|
|
return MakeShareable(new FLandscapeSplineDetails);
|
|
}
|
|
|
|
void FLandscapeSplineDetails::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
|
|
{
|
|
IDetailCategoryBuilder& LandscapeSplineCategory = DetailBuilder.EditCategory("LandscapeSpline", FText::GetEmpty(), ECategoryPriority::Transform);
|
|
|
|
LandscapeSplineCategory.AddCustomRow(FText::GetEmpty())
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+ SHorizontalBox::Slot()
|
|
.Padding(0, 0, 2, 0)
|
|
.VAlign(VAlign_Center)
|
|
.FillWidth(1)
|
|
[
|
|
SNew(STextBlock)
|
|
.Text_Raw(this, &FLandscapeSplineDetails::OnGetSplineOwningLandscapeText)
|
|
]
|
|
];
|
|
|
|
LandscapeSplineCategory.AddCustomRow(FText::GetEmpty())
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+ SHorizontalBox::Slot()
|
|
.Padding(0, 0, 2, 0)
|
|
.VAlign(VAlign_Center)
|
|
.FillWidth(1)
|
|
[
|
|
SNew(STextBlock)
|
|
.Text(LOCTEXT("SelectAll", "Select all connected:"))
|
|
]
|
|
+ SHorizontalBox::Slot()
|
|
.Padding(0, 2, 0, 2)
|
|
.FillWidth(1)
|
|
[
|
|
SNew(SButton)
|
|
.Text(LOCTEXT("ControlPoints", "Control Points"))
|
|
.HAlign(HAlign_Center)
|
|
.VAlign(VAlign_Center)
|
|
.OnClicked(this, &FLandscapeSplineDetails::OnSelectConnectedControlPointsButtonClicked)
|
|
]
|
|
+ SHorizontalBox::Slot()
|
|
.Padding(0, 2, 0, 2)
|
|
.FillWidth(1)
|
|
[
|
|
SNew(SButton)
|
|
.Text(LOCTEXT("Segments", "Segments"))
|
|
.HAlign(HAlign_Center)
|
|
.VAlign(VAlign_Center)
|
|
.OnClicked(this, &FLandscapeSplineDetails::OnSelectConnectedSegmentsButtonClicked)
|
|
]
|
|
];
|
|
|
|
LandscapeSplineCategory.AddCustomRow(FText::GetEmpty())
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+ SHorizontalBox::Slot()
|
|
.VAlign(VAlign_Center)
|
|
.FillWidth(1)
|
|
[
|
|
SNew(SButton)
|
|
.Text(LOCTEXT("Move Selected ControlPnts+Segs to Current level", "Move to current level"))
|
|
.HAlign(HAlign_Center)
|
|
.OnClicked(this, &FLandscapeSplineDetails::OnMoveToCurrentLevelButtonClicked)
|
|
.IsEnabled(this, &FLandscapeSplineDetails::IsMoveToCurrentLevelButtonEnabled)
|
|
]
|
|
];
|
|
LandscapeSplineCategory.AddCustomRow(FText::GetEmpty())
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+ SHorizontalBox::Slot()
|
|
.VAlign(VAlign_Center)
|
|
.FillWidth(1)
|
|
[
|
|
SNew(SButton)
|
|
.Text(LOCTEXT("Move Spline Mesh Components to Proper level", "Update Spline Mesh Levels"))
|
|
.HAlign(HAlign_Center)
|
|
.OnClicked(this, &FLandscapeSplineDetails::OnUpdateSplineMeshLevelsButtonClicked)
|
|
.IsEnabled(this, &FLandscapeSplineDetails::IsUpdateSplineMeshLevelsButtonEnabled)
|
|
]
|
|
];
|
|
|
|
IDetailCategoryBuilder& LandscapeSplineSegmentCategory = DetailBuilder.EditCategory("LandscapeSplineSegment", FText::GetEmpty(), ECategoryPriority::Default);
|
|
LandscapeSplineSegmentCategory.AddCustomRow(FText::GetEmpty())
|
|
[
|
|
SNew(SHorizontalBox)
|
|
+ SHorizontalBox::Slot()
|
|
.Padding(0, 0, 2, 0)
|
|
.VAlign(VAlign_Center)
|
|
.FillWidth(1)
|
|
[
|
|
SNew(SButton)
|
|
.Text(LOCTEXT("FlipSegment", "Flip Selected Segment(s)"))
|
|
.HAlign(HAlign_Center)
|
|
.OnClicked(this, &FLandscapeSplineDetails::OnFlipSegmentButtonClicked)
|
|
.IsEnabled(this, &FLandscapeSplineDetails::IsFlipSegmentButtonEnabled)
|
|
]
|
|
];
|
|
}
|
|
|
|
class FEdModeLandscape* FLandscapeSplineDetails::GetEditorMode() const
|
|
{
|
|
return (FEdModeLandscape*)GLevelEditorModeTools().GetActiveMode(FBuiltinEditorModes::EM_Landscape);
|
|
}
|
|
|
|
FReply FLandscapeSplineDetails::OnFlipSegmentButtonClicked()
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode)
|
|
{
|
|
LandscapeEdMode->FlipSelectedSplineSegments();
|
|
}
|
|
return FReply::Handled();
|
|
}
|
|
|
|
bool FLandscapeSplineDetails::IsFlipSegmentButtonEnabled() const
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
return LandscapeEdMode && LandscapeEdMode->HasSelectedSplineSegments();
|
|
}
|
|
|
|
FText FLandscapeSplineDetails::OnGetSplineOwningLandscapeText() const
|
|
{
|
|
TSet<AActor*> SplineOwners;
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode && LandscapeEdMode->CurrentToolTarget.LandscapeInfo.IsValid())
|
|
{
|
|
LandscapeEdMode->GetSelectedSplineOwners(SplineOwners);
|
|
}
|
|
|
|
FString SplineOwnersStr;
|
|
for (AActor* Owner : SplineOwners)
|
|
{
|
|
if (Owner)
|
|
{
|
|
if (!SplineOwnersStr.IsEmpty())
|
|
{
|
|
SplineOwnersStr += ", ";
|
|
}
|
|
|
|
SplineOwnersStr += Owner->GetActorLabel();
|
|
}
|
|
}
|
|
|
|
return FText::FromString("Owner: " + SplineOwnersStr);
|
|
}
|
|
|
|
FReply FLandscapeSplineDetails::OnSelectConnectedControlPointsButtonClicked()
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode && LandscapeEdMode->CurrentToolTarget.LandscapeInfo.IsValid())
|
|
{
|
|
LandscapeEdMode->SelectAllConnectedSplineControlPoints();
|
|
}
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
FReply FLandscapeSplineDetails::OnSelectConnectedSegmentsButtonClicked()
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode && LandscapeEdMode->CurrentToolTarget.LandscapeInfo.IsValid())
|
|
{
|
|
LandscapeEdMode->SelectAllConnectedSplineSegments();
|
|
}
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
FReply FLandscapeSplineDetails::OnMoveToCurrentLevelButtonClicked()
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode && LandscapeEdMode->CurrentToolTarget.LandscapeInfo.IsValid() && LandscapeEdMode->CurrentToolTarget.LandscapeInfo->GetCurrentLevelLandscapeProxy(true))
|
|
{
|
|
LandscapeEdMode->SplineMoveToCurrentLevel();
|
|
}
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
bool FLandscapeSplineDetails::IsMoveToCurrentLevelButtonEnabled() const
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode && LandscapeEdMode->CurrentToolTarget.LandscapeInfo.IsValid() && LandscapeEdMode->CurrentToolTarget.LandscapeInfo->GetCurrentLevelLandscapeProxy(true))
|
|
{
|
|
return LandscapeEdMode->CanMoveSplineToCurrentLevel();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
FReply FLandscapeSplineDetails::OnUpdateSplineMeshLevelsButtonClicked()
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
if (LandscapeEdMode && LandscapeEdMode->CurrentToolTarget.LandscapeInfo.IsValid())
|
|
{
|
|
LandscapeEdMode->UpdateSplineMeshLevels();
|
|
}
|
|
|
|
return FReply::Handled();
|
|
}
|
|
|
|
bool FLandscapeSplineDetails::IsUpdateSplineMeshLevelsButtonEnabled() const
|
|
{
|
|
FEdModeLandscape* LandscapeEdMode = GetEditorMode();
|
|
return (LandscapeEdMode && LandscapeEdMode->CurrentToolTarget.LandscapeInfo.IsValid());
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|