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* Unifies the different places creating a Layer Info Object or accessing "sharedassets". * Fixes UEFN not able to access created LayerInfo objects in the ContentBrowser * Adds the ability to create Landscape Layer Info Object as a regular asset (ie: without the landscape editor). Needed for example to create a Default LandscapeLayerInfoObject #preflight 628ff637911f194ea743c6f3 #rb Jonathan.Bard #ROBOMERGE-AUTHOR: luc.eygasier #ROBOMERGE-SOURCE: CL 20395352 via CL 20395370 via CL 20395392 via CL 20395403 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246) [CL 20398733 by luc eygasier in ue5-main branch]
23 lines
571 B
C++
23 lines
571 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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* Factory for LandscapeLayerInfoObject assets
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Factories/Factory.h"
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#include "LandscapeLayerInfoObjectFactory.generated.h"
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UCLASS()
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class ULandscapeLayerInfoObjectFactory : public UFactory
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{
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GENERATED_UCLASS_BODY()
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// UFactory interface
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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// End of UFactory interface
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};
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