Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/MaterialPins/SGraphPinMaterialInput.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

28 lines
798 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MaterialPins/SGraphPinMaterialInput.h"
#include "MaterialGraph/MaterialGraph.h"
#include "MaterialGraph/MaterialGraphSchema.h"
void SGraphPinMaterialInput::Construct(const FArguments& InArgs, UEdGraphPin* InGraphPinObj)
{
SGraphPin::Construct(SGraphPin::FArguments().UsePinColorForText(true), InGraphPinObj);
}
FSlateColor SGraphPinMaterialInput::GetPinColor() const
{
check(GraphPinObj);
UMaterialGraph* MaterialGraph = CastChecked<UMaterialGraph>(GraphPinObj->GetOwningNode()->GetGraph());
const UMaterialGraphSchema* Schema = CastChecked<UMaterialGraphSchema>(MaterialGraph->GetSchema());
if (MaterialGraph->IsInputActive(GraphPinObj))
{
return Schema->ActivePinColor;
}
else
{
return Schema->InactivePinColor;
}
}