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Don't create transactions except on release when moving nodes. #jira UE-115317 #rb Francis.Hurteau, Patrick.Boutot #preflight 60a3ff23733ad00001685c6a [CL 16373994 by daren cheng in ue5-main branch]
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SWidget.h"
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#include "MaterialNodes/SGraphNodeMaterialBase.h"
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class SToolTip;
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class UEdGraph;
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class UMaterialGraphNode_Composite;
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//@TODO: This class is mostly C&P from UK2Node_Composite, consolidate composites to not be BP specific.
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class GRAPHEDITOR_API SGraphNodeMaterialComposite : public SGraphNodeMaterialBase
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{
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public:
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SLATE_BEGIN_ARGS(SGraphNodeMaterialComposite){}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, UMaterialGraphNode_Composite* InNode);
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// SGraphNode interface
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virtual void UpdateGraphNode() override;
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virtual TSharedPtr<SToolTip> GetComplexTooltip() override;
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// End of SGraphNode interface
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// SNodePanel::SNode interface
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virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter, bool bMarkDirty = true) override;
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// End of SNodePanel::SNode interface
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protected:
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virtual UEdGraph* GetInnerGraph() const;
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private:
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FText GetPreviewCornerText() const;
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FText GetTooltipTextForNode() const;
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TSharedRef<SWidget> CreateNodeBody();
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/** Cached material graph node pointer to avoid casting */
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UMaterialGraphNode_Composite* CompositeNode;
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};
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