Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/KismetNodes/SGraphNodeSwitchStatement.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

31 lines
780 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Input/Reply.h"
#include "KismetNodes/SGraphNodeK2Base.h"
class SVerticalBox;
class UK2Node_Switch;
class SGraphNodeSwitchStatement : public SGraphNodeK2Base
{
public:
SLATE_BEGIN_ARGS(SGraphNodeSwitchStatement){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UK2Node_Switch* InNode);
// SGraphNode interface
virtual void CreatePinWidgets() override;
protected:
virtual void CreateOutputSideAddButton(TSharedPtr<SVerticalBox> OutputBox) override;
virtual EVisibility IsAddPinButtonVisible() const override;
virtual FReply OnAddPin() override;
// End of SGraphNode interface
};