Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/KismetNodes/SGraphNodeK2Copy.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

29 lines
832 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWidget.h"
#include "KismetNodes/SGraphNodeK2Base.h"
class SGraphPin;
class UK2Node;
class GRAPHEDITOR_API SGraphNodeK2Copy : public SGraphNodeK2Base
{
public:
SLATE_BEGIN_ARGS(SGraphNodeK2Copy) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UK2Node* InNode);
//~ Begin SGraphNode Interface
virtual void UpdateGraphNode() override;
virtual TSharedRef<SWidget> CreateNodeContentArea() override;
virtual void AddPin(const TSharedRef<SGraphPin>& PinToAdd) override;
virtual const FSlateBrush* GetShadowBrush(bool bSelected) const override;
virtual TSharedPtr<SGraphPin> CreatePinWidget(UEdGraphPin* Pin) const override;
//~ End SGraphNode Interface
};