Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/Private/SVerbChoiceDialog.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

59 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Attribute.h"
#include "Input/Reply.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class SWindow;
class SVerbChoiceDialog : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS( SVerbChoiceDialog ) {}
SLATE_ATTRIBUTE(TSharedPtr<SWindow>, ParentWindow)
SLATE_ATTRIBUTE(FText, Message)
SLATE_ATTRIBUTE(TArray<FText>, Hyperlinks)
SLATE_ATTRIBUTE(TArray<FText>, Buttons)
SLATE_ATTRIBUTE(float, WrapMessageAt)
SLATE_END_ARGS()
/** Displays the modal dialog box */
static int32 ShowModal(const FText& InTitle, const FText& InText, const TArray<FText>& InButtons);
/** Displays the modal dialog box, also allowing customization of the hyperlinks */
static int32 ShowModal(const FText& InTitle, const FText& InText, const TArray<FText>& InHyperlinks, const TArray<FText>& InButtons);
/** Constructs the dialog */
void Construct( const FArguments& InArgs );
/** Override behavior when a key is pressed */
virtual FReply OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) override;
/** Override the base method to allow for keyboard focus */
virtual bool SupportsKeyboardFocus() const override;
protected:
/** Copies the message text to the clipboard. */
void CopyMessageToClipboard( );
private:
/** Handles clicking the 'Copy Message' hyperlink. */
void HandleCopyMessageHyperlinkNavigate( );
/** Handles clicking on a hyperlink. */
void HandleHyperlinkClicked( int32 InResponse );
/** Handles clicking a message box button. */
FReply HandleButtonClicked( int32 InResponse );
int32 Response;
TSharedPtr<SWindow> ParentWindow;
TAttribute<FText> Message;
TAttribute< TArray<FText> > Buttons;
TAttribute< TArray<FText> > Hyperlinks;
};