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This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485 [CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
27 lines
652 B
C++
27 lines
652 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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extern const FName FoliageEditAppIdentifier;
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class ULevel;
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/**
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* Foliage Edit mode module interface
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*/
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class IFoliageEditModule : public IModuleInterface
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{
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public:
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#if WITH_EDITOR
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/** Move the selected foliage to the specified level */
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virtual void MoveSelectedFoliageToLevel(ULevel* InTargetLevel) = 0;
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/** Notifies us that the foliage has been externally changed and needs refreshing. */
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virtual void UpdateMeshList() = 0;
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virtual bool CanMoveSelectedFoliageToLevel(ULevel* InTargetLevel) const = 0;
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#endif
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};
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