Files
UnrealEngineUWP/Engine/Source/Editor/FoliageEdit/Public/FoliageEditModule.h
aurel cordonnier a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00

27 lines
652 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
extern const FName FoliageEditAppIdentifier;
class ULevel;
/**
* Foliage Edit mode module interface
*/
class IFoliageEditModule : public IModuleInterface
{
public:
#if WITH_EDITOR
/** Move the selected foliage to the specified level */
virtual void MoveSelectedFoliageToLevel(ULevel* InTargetLevel) = 0;
/** Notifies us that the foliage has been externally changed and needs refreshing. */
virtual void UpdateMeshList() = 0;
virtual bool CanMoveSelectedFoliageToLevel(ULevel* InTargetLevel) const = 0;
#endif
};