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#preflight 61411c7cb5a4fa0001184cbe #rb Zousar.Shaker #rnx [CL 17552582 by Joe Kirchoff in ue5-main branch]
37 lines
832 B
C++
37 lines
832 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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namespace UE::RemoteExecution
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{
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class IRemoteExecutor;
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/**
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* Module used to remotely execute computation
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*/
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class IRemoteExecutionModule : public IModuleInterface
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{
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public:
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/**
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* Check to see if remote execution can be used.
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* @return true if remote execution can be use.
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*/
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virtual bool CanRemoteExecute() const = 0;
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/**
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* Get the accessor to allow us to remotely execute computation
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* @return the executor
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*/
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virtual IRemoteExecutor& GetRemoteExecutor() const = 0;
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/**
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* Set the remote executor we want to use to do computation
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* @param InName The name of the executor we want to use
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*/
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virtual void SetRemoteExecutor(const FName& InName) = 0;
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};
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}
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