Files
UnrealEngineUWP/Engine/Source/Editor/Experimental/RemoteExecution/Private/RemoteExecutionSettings.h
Joe Kirchoff dc86d2cb6c Experimental RemoteExecution & HordeExecutor editor modules
Implements gRPC wrappers for Bazel remote execution api
Static libraries are built via vcpkg, currently only supported for Win64 Editor builds

#rb Ben.Marsh
#preflight 609c65f883595700015753f8

[CL 16313287 by Joe Kirchoff in ue5-main branch]
2021-05-13 11:11:54 -04:00

19 lines
505 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "RemoteExecutionSettings.generated.h"
UCLASS(config = EditorSettings)
class URemoteExecutionSettings : public UObject
{
GENERATED_UCLASS_BODY()
public:
/** The remote executor we prefer to use. */
UPROPERTY(Config, EditAnywhere, Category = "Remote Execution", meta = (DisplayName = "Preferred Executor", ConfigRestartRequired = true))
FString PreferredRemoteExecutor;
};