Files
UnrealEngineUWP/Engine/Source/Editor/Experimental/RemoteExecution/Private/DefaultRemoteExecutor.h
Joe Kirchoff 335fe90d87 Update Remote Compute to use new compact binary api
#preflight 61411c7cb5a4fa0001184cbe
#rb Zousar.Shaker
#rnx

[CL 17552582 by Joe Kirchoff in ue5-main branch]
2021-09-17 11:17:27 -04:00

24 lines
541 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IRemoteExecutor.h"
namespace UE::RemoteExecution
{
class FDefaultRemoteExecutor : public IRemoteExecutor
{
public:
virtual FName GetFName() const override;
virtual FText GetNameText() const override;
virtual FText GetDescriptionText() const override;
virtual bool CanRemoteExecute() const override;
virtual IContentAddressableStorage* GetContentAddressableStorage() const;
virtual IExecution* GetExecution() const;
};
}