You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
29 lines
816 B
C++
29 lines
816 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Subsystems/Subsystem.h"
|
|
|
|
#include "EditorSubsystem.generated.h"
|
|
|
|
/**
|
|
* UEditorSubsystem
|
|
* Base class for auto instanced and initialized systems that share the lifetime of the Editor
|
|
*
|
|
* UEditorSubsystems are dynamic and will be initialized when the module is loaded if necessary.
|
|
* This means that after StartupModule() is called on the module containing a subsystem,
|
|
* the subsystem collection with instantiate and initialize the subsystem automatically.
|
|
* If the subsystem collection is created post module load then the instances will be created at
|
|
* collection initialization time.
|
|
*/
|
|
|
|
UCLASS(Abstract)
|
|
class EDITORSUBSYSTEM_API UEditorSubsystem : public UDynamicSubsystem
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
UEditorSubsystem();
|
|
};
|
|
|