Files
UnrealEngineUWP/Engine/Source/Editor/EditorSubsystem/Public/EditorSubsystem.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

29 lines
816 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Subsystems/Subsystem.h"
#include "EditorSubsystem.generated.h"
/**
* UEditorSubsystem
* Base class for auto instanced and initialized systems that share the lifetime of the Editor
*
* UEditorSubsystems are dynamic and will be initialized when the module is loaded if necessary.
* This means that after StartupModule() is called on the module containing a subsystem,
* the subsystem collection with instantiate and initialize the subsystem automatically.
* If the subsystem collection is created post module load then the instances will be created at
* collection initialization time.
*/
UCLASS(Abstract)
class EDITORSUBSYSTEM_API UEditorSubsystem : public UDynamicSubsystem
{
GENERATED_BODY()
public:
UEditorSubsystem();
};