Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileServices/DeviceProfileServices.Build.cs
allan bentham 32ba39e954 Add a commandlet to simulate android device profile selection from properties stored in a device.json file.
AndroidDeviceProfileSelectorModule is configured with values from a device.json file and used during device profile selection process.
the results are saved out to multiple files.
#rb chris.babcock
[FYI] jack.porter
#preflight 61f16731be0f0e0a62328476

#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 18736599 via CL 18736612 via CL 18736622 via CL 18736890 via CL 18737367
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18737698 by allan bentham in ue5-main branch]
2022-01-26 12:33:17 -05:00

37 lines
705 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceProfileServices : ModuleRules
{
public DeviceProfileServices(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/DeviceProfileServices/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine",
"Json",
"JsonUtilities",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"TargetPlatform",
"DesktopPlatform",
"EditorFramework",
"UnrealEd",
"PIEPreviewDeviceSpecification",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
});
}
}