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AndroidDeviceProfileSelectorModule is configured with values from a device.json file and used during device profile selection process. the results are saved out to multiple files. #rb chris.babcock [FYI] jack.porter #preflight 61f16731be0f0e0a62328476 #ROBOMERGE-AUTHOR: allan.bentham #ROBOMERGE-SOURCE: CL 18736599 via CL 18736612 via CL 18736622 via CL 18736890 via CL 18737367 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18737698 by allan bentham in ue5-main branch]
37 lines
705 B
C#
37 lines
705 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class DeviceProfileServices : ModuleRules
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{
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public DeviceProfileServices(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("Editor/DeviceProfileServices/Private");
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Engine",
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"Json",
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"JsonUtilities",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"CoreUObject",
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"TargetPlatform",
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"DesktopPlatform",
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"EditorFramework",
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"UnrealEd",
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"PIEPreviewDeviceSpecification",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"TargetDeviceServices",
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});
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}
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}
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