Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Private/SDeviceProfileEditorSingleProfileView.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

44 lines
1007 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/WeakObjectPtr.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#define LOCTEXT_NAMESPACE "DeviceProfileEditorSingleProfileView"
class IDetailsView;
class UDeviceProfile;
/**
* Slate widget to allow users to select device profiles
*/
class SDeviceProfileEditorSingleProfileView
: public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SDeviceProfileEditorSingleProfileView) {}
SLATE_DEFAULT_SLOT( FArguments, Content )
SLATE_END_ARGS()
/** Constructs this widget with InArgs */
void Construct( const FArguments& InArgs, TWeakObjectPtr< UDeviceProfile > InDeviceProfile );
/** Destructor */
~SDeviceProfileEditorSingleProfileView(){}
private:
/** The profile selected from the current list. */
TWeakObjectPtr< UDeviceProfile > EditingProfile;
/** Holds the details view. */
TSharedPtr<IDetailsView> SettingsView;
};
#undef LOCTEXT_NAMESPACE