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This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526 [CL 16488106 by aurel cordonnier in ue5-main branch]
45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/SWidget.h"
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#include "UnrealClient.h"
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#include "IPropertyTypeCustomization.h"
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#include "PerQualityLevelProperties.h"
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class FDetailWidgetDecl;
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/**
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* Implements a details panel customization for the FPerQualityLevel structures.
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*/
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template<typename OverrideType>
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class FPerQualityLevelPropertyCustomization : public IPropertyTypeCustomization
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{
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public:
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FPerQualityLevelPropertyCustomization()
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{}
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// IPropertyTypeCustomization interface
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override {}
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/**
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* Creates a new instance.
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*
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* @return A new customization for FPerQualityLevel structs.
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*/
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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protected:
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TSharedRef<SWidget> GetWidget(FName InQualityLevelName, TSharedRef<IPropertyHandle> StructPropertyHandle) const;
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TArray<FName> GetOverrideNames(TSharedRef<IPropertyHandle> StructPropertyHandle) const;
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bool AddOverride(FName InQualityLevelName, TSharedRef<IPropertyHandle> StructPropertyHandle);
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bool RemoveOverride(FName InQualityLevelName, TSharedRef<IPropertyHandle> StructPropertyHandle);
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float CalcDesiredWidth(TSharedRef<IPropertyHandle> StructPropertyHandle);
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private:
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/** Cached utils used for resetting customization when layout changes */
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TWeakPtr<IPropertyUtilities> PropertyUtilities;
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};
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