Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/MovieSceneEventParametersCustomization.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

33 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTypeCustomization.h"
#include "IStructureDetailsView.h"
struct FAssetData;
class FDetailWidgetRow;
class IDetailChildrenBuilder;
class IPropertyHandle;
class IPropertyUtilities;
class FMovieSceneEventParametersCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
private:
void OnStructChanged(const FAssetData& AssetData);
void OnEditStructChildContentsChanged();
TSharedPtr<IPropertyUtilities> PropertyUtilities;
TSharedPtr<IPropertyHandle> PropertyHandle;
TSharedPtr<IStructureDetailsView> EventPayloadDetails;
TSharedPtr<FStructOnScope> EditStructData;
};