Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/MovieSceneCaptureCustomization.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

32 lines
868 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
class IDetailLayoutBuilder;
class IPropertyUtilities;
struct FPropertyChangedEvent;
class FMovieSceneCaptureCustomization : public IDetailCustomization
{
public:
FMovieSceneCaptureCustomization();
~FMovieSceneCaptureCustomization();
static TSharedRef<IDetailCustomization> MakeInstance();
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
void OnObjectPostEditChange( UObject* Object, FPropertyChangedEvent& PropertyChangedEvent );
void OnObjectsReplaced(const TMap<UObject*, UObject*>& OldToNewInstanceMap);
TArray<TWeakObjectPtr<>> ObjectsBeingCustomized;
TSharedPtr<IPropertyUtilities> PropertyUtilities;
FDelegateHandle PropertyChangedHandle;
FDelegateHandle ObjectsReplacedHandle;
};