Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/MovieSceneBindingOverrideDataCustomization.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
class IDetailsView;
class IPropertyHandle;
class FStructOnScope;
class IMovieSceneBindingOwnerInterface;
class UMovieSceneSequence;
struct FMovieScenePossessable;
class FMovieSceneBindingOverrideDataCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance() { return MakeShareable(new FMovieSceneBindingOverrideDataCustomization); }
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
private:
void OnGetObjectFromProxy();
IMovieSceneBindingOwnerInterface* GetInterface() const;
UMovieSceneSequence* GetSequence() const;
TSharedPtr<IPropertyHandle> StructProperty;
TSharedPtr<IPropertyHandle> ObjectProperty;
TSharedPtr<FStructOnScope> ObjectPickerProxy;
};