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42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/MeshMerging.h"
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#include "Layout/Visibility.h"
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#include "IDetailCustomization.h"
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#include "OverrideResetToDefault.h"
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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class FMeshMergingSettingsObjectCustomization : public IDetailCustomization
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{
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public:
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~FMeshMergingSettingsObjectCustomization();
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/** Begin IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& LayoutBuilder) override;
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/** End IDetailCustomization interface */
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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protected:
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EVisibility ArePropertiesVisible(const int32 VisibleType) const;
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bool AreMaterialPropertiesEnabled() const;
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TSharedPtr<IPropertyHandle> EnumProperty;
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private:
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};
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class FMeshMergingSettingsCustomization : public IPropertyTypeCustomization, public TOverrideResetToDefaultWithStaticUStruct<FMeshMergingSettings>
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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/** IPropertyTypeCustomization instance */
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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};
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