Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/LevelSequenceBurnInOptionsCustomization.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

29 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTypeCustomization.h"
class FDetailWidgetRow;
class IPropertyHandle;
class FLevelSequenceBurnInOptionsCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance() { return MakeShareable(new FLevelSequenceBurnInOptionsCustomization); }
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
};
class FLevelSequenceBurnInInitSettingsCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance() { return MakeShareable(new FLevelSequenceBurnInInitSettingsCustomization); }
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
};