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Small quality of life improvement for RVT setup. #preflight 61e9db58d3499d380f39e993 #ROBOMERGE-AUTHOR: jeremy.moore #ROBOMERGE-SOURCE: CL 18682626 in //UE5/Release-5.0/... via CL 18682653 via CL 18682672 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v902-18672795) [CL 18682696 by jeremy moore in ue5-main branch]
34 lines
991 B
C++
34 lines
991 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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#include "Input/Reply.h"
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class IDetailLayoutBuilder;
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class ALandscapeProxy;
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class FLandscapeProxyUIDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
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/** End IDetailCustomization interface */
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private:
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/** Use MakeInstance to create an instance of this class */
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FLandscapeProxyUIDetails();
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/** Returns true if SetBounds button is enabled */
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bool IsCreateRuntimeVirtualTextureVolumeEnabled() const;
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/** Callback for Set Bounds button */
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FReply CreateRuntimeVirtualTextureVolume();
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IDetailLayoutBuilder* DetailLayoutBuilder = nullptr;
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ALandscapeProxy* LandscapeProxy = nullptr;
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};
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