Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/FrameRateCustomization.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

33 lines
966 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "IPropertyTypeCustomization.h"
struct FFrameRate;
class FFrameRateCustomization : public IPropertyTypeCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it. */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
public:
// IDetailCustomization interface
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
private:
FFrameRate GetFirstFrameRate() const;
void SetFrameRate(FFrameRate NewFrameRate);
bool HasMultipleValues() const;
TSharedPtr<IPropertyHandle> StructPropertyHandle;
};