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#preflight 6272a74d2f6d177be3c6fdda #rb Matt.Kuhlenschmidt #ROBOMERGE-OWNER: Lauren.Barnes #ROBOMERGE-AUTHOR: lauren.barnes #ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) #ROBOMERGE-CONFLICT from-shelf [CL 20105363 by Lauren Barnes in ue5-main branch]
503 lines
18 KiB
C++
503 lines
18 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimTransitionNodeDetails.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SBoxPanel.h"
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#include "Layout/WidgetPath.h"
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#include "SlateOptMacros.h"
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#include "Framework/Application/MenuStack.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Textures/SlateIcon.h"
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#include "Framework/Commands/UIAction.h"
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#include "Widgets/Layout/SBorder.h"
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#include "Widgets/Text/STextBlock.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "Widgets/Input/SEditableTextBox.h"
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#include "Widgets/Input/SButton.h"
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#include "Widgets/Input/SComboButton.h"
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#include "Styling/AppStyle.h"
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#include "Animation/AnimInstance.h"
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#include "DetailLayoutBuilder.h"
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#include "DetailWidgetRow.h"
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#include "IDetailPropertyRow.h"
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#include "DetailCategoryBuilder.h"
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#include "IDetailsView.h"
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#include "Modules/ModuleManager.h"
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#include "AnimationTransitionGraph.h"
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#include "AnimGraphNode_TransitionResult.h"
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#include "AnimStateConduitNode.h"
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#include "AnimStateTransitionNode.h"
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#include "Kismet2/KismetEditorUtilities.h"
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#include "SKismetLinearExpression.h"
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#include "Widgets/Input/STextEntryPopup.h"
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#include "Widgets/Layout/SExpandableArea.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Animation/BlendProfile.h"
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#include "BlendProfilePicker.h"
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#include "ISkeletonEditorModule.h"
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#define LOCTEXT_NAMESPACE "FAnimStateNodeDetails"
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/////////////////////////////////////////////////////////////////////////
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TSharedRef<IDetailCustomization> FAnimTransitionNodeDetails::MakeInstance()
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{
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return MakeShareable( new FAnimTransitionNodeDetails );
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}
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BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void FAnimTransitionNodeDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
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{
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// Get a handle to the node we're viewing
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const TArray< TWeakObjectPtr<UObject> >& SelectedObjects = DetailBuilder.GetSelectedObjects();
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bool bTransitionToConduit = false;
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for (int32 ObjectIndex = 0; ObjectIndex < SelectedObjects.Num(); ++ObjectIndex)
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{
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const TWeakObjectPtr<UObject>& CurrentObject = SelectedObjects[ObjectIndex];
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if (CurrentObject.IsValid())
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{
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if (UAnimStateTransitionNode* TransitionNodePtr = Cast<UAnimStateTransitionNode>(CurrentObject.Get()))
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{
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if(!TransitionNode.IsValid())
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{
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TransitionNode = TransitionNodePtr;
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}
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UAnimStateNodeBase* NextState = TransitionNodePtr->GetNextState();
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if((NextState != NULL) && (NextState->IsA<UAnimStateConduitNode>()))
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{
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bTransitionToConduit = true;
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}
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}
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}
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}
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UAnimStateTransitionNode* TransNode = TransitionNode.Get();
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IDetailCategoryBuilder& TransitionCategory = DetailBuilder.EditCategory("Transition", LOCTEXT("TransitionCategoryTitle", "Transition") );
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if (bTransitionToConduit)
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{
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// Transitions to conduits are just shorthand for some other real transition;
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// All of the blend related settings are ignored, so hide them.
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, Bidirectional));
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, CrossfadeDuration));
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, BlendMode));
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, CustomBlendCurve));
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, LogicType));
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, PriorityOrder));
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, BlendProfile));
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}
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else
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{
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TransitionCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, PriorityOrder)).DisplayName(LOCTEXT("PriorityOrderLabel", "Priority Order"));
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TransitionCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, Bidirectional)).DisplayName(LOCTEXT("BidirectionalLabel", "Bidirectional"));
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TSharedPtr<IPropertyHandle> LogicTypeHandle = DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, LogicType));
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TransitionCategory.AddProperty(LogicTypeHandle)
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.DisplayName(LOCTEXT("BlendLogicLabel", "Blend Logic") )
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.CustomWidget()
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.NameContent()
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[
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LogicTypeHandle->CreatePropertyNameWidget()
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]
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.ValueContent()
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.MaxDesiredWidth(300.0f)
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.AutoWidth()
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[
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LogicTypeHandle->CreatePropertyValueWidget()
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]
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+SHorizontalBox::Slot()
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.HAlign(HAlign_Right)
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.FillWidth(1.0f)
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.Padding(3.0f, 0.0f, 0.0f, 0.0f)
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[
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SNew(SButton)
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.OnClicked(this, &FAnimTransitionNodeDetails::OnClickEditBlendGraph)
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.Visibility( this, &FAnimTransitionNodeDetails::GetBlendGraphButtonVisibility, SelectedObjects.Num() > 1)
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.Text(LOCTEXT("EditBlendGraph", "Edit Blend Graph"))
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.TextStyle(&FAppStyle::Get(), TEXT("TinyText"))
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]
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];
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if (TransitionNode != NULL && SelectedObjects.Num() == 1)
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{
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// The sharing option for the rule
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TransitionCategory.AddCustomRow( LOCTEXT("TransitionRuleSharingLabel", "Transition Rule Sharing") )
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.NameContent()
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[
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SNew(STextBlock)
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.Text(LOCTEXT("TransitionRuleSharingLabel", "Transition Rule Sharing"))
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.Font(IDetailLayoutBuilder::GetDetailFont())
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]
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.ValueContent()
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.MaxDesiredWidth(300.0f)
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[
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GetWidgetForInlineShareMenu(
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TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateLambda([TransNode]() { return FText::FromString(TransNode->SharedRulesName); })),
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TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateLambda([TransNode]() { return TransNode->bSharedRules; })),
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FOnClicked::CreateSP(this, &FAnimTransitionNodeDetails::OnPromoteToSharedClick, true),
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FOnClicked::CreateSP(this, &FAnimTransitionNodeDetails::OnUnshareClick, true),
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FOnGetContent::CreateSP(this, &FAnimTransitionNodeDetails::OnGetShareableNodesMenu, true))
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];
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// Show the rule itself
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UEdGraphPin* CanExecPin = NULL;
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if (UAnimationTransitionGraph* TransGraph = Cast<UAnimationTransitionGraph>(TransNode->BoundGraph))
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{
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if (UAnimGraphNode_TransitionResult* ResultNode = TransGraph->GetResultNode())
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{
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CanExecPin = ResultNode->FindPin(TEXT("bCanEnterTransition"));
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}
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}
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// indicate if a native transition rule applies to this
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UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNodeChecked(TransitionNode.Get());
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if(Blueprint && Blueprint->ParentClass)
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{
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UAnimInstance* AnimInstance = CastChecked<UAnimInstance>(Blueprint->ParentClass->GetDefaultObject());
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if(AnimInstance)
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{
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UEdGraph* ParentGraph = TransitionNode->GetGraph();
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UAnimStateNodeBase* PrevState = TransitionNode->GetPreviousState();
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UAnimStateNodeBase* NextState = TransitionNode->GetNextState();
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if(PrevState != nullptr && NextState != nullptr && ParentGraph != nullptr)
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{
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FName FunctionName;
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if(AnimInstance->HasNativeTransitionBinding(ParentGraph->GetFName(), FName(*PrevState->GetStateName()), FName(*NextState->GetStateName()), FunctionName))
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{
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TransitionCategory.AddCustomRow( LOCTEXT("NativeBindingPresent_Filter", "Transition has native binding") )
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[
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SNew(STextBlock)
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.Text(FText::Format(LOCTEXT("NativeBindingPresent", "Transition has native binding to {0}()"), FText::FromName(FunctionName)))
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.Font( IDetailLayoutBuilder::GetDetailFontBold() )
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];
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}
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}
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}
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}
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TransitionCategory.AddCustomRow( CanExecPin ? CanExecPin->PinFriendlyName : FText::GetEmpty() )
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[
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SNew(SKismetLinearExpression, CanExecPin)
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];
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}
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//////////////////////////////////////////////////////////////////////////
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auto BlendSettingsEnabled = [LogicTypeHandle]()
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{
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uint8 LogicType;
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if (LogicTypeHandle->GetValue(LogicType) == FPropertyAccess::Result::Success)
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{
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return LogicType != ETransitionLogicType::TLT_Inertialization;
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}
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return true;
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};
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auto BlendSettingsEnabledAttribute = TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateLambda(BlendSettingsEnabled));
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IDetailCategoryBuilder& CrossfadeCategory = DetailBuilder.EditCategory("BlendSettings", LOCTEXT("BlendSettingsCategoryTitle", "Blend Settings") );
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if (TransitionNode != NULL && SelectedObjects.Num() == 1)
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{
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// The sharing option for the crossfade settings
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CrossfadeCategory.AddCustomRow( LOCTEXT("TransitionCrossfadeSharingLabel", "Transition Crossfade Sharing") )
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.IsEnabled(BlendSettingsEnabledAttribute)
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.NameContent()
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[
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SNew(STextBlock)
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.Text(LOCTEXT("TransitionCrossfadeSharingLabel", "Transition Crossfade Sharing"))
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.Font(IDetailLayoutBuilder::GetDetailFont())
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]
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.ValueContent()
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.MaxDesiredWidth(300.0f)
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[
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GetWidgetForInlineShareMenu(
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TAttribute<FText>::Create(TAttribute<FText>::FGetter::CreateLambda([TransNode]() { return FText::FromString(TransNode->SharedCrossfadeName); })),
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TAttribute<bool>::Create(TAttribute<bool>::FGetter::CreateLambda([TransNode]() { return TransNode->bSharedCrossfade; })),
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FOnClicked::CreateSP(this, &FAnimTransitionNodeDetails::OnPromoteToSharedClick, false),
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FOnClicked::CreateSP(this, &FAnimTransitionNodeDetails::OnUnshareClick, false),
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FOnGetContent::CreateSP(this, &FAnimTransitionNodeDetails::OnGetShareableNodesMenu, false))
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];
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}
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//@TODO: Gate editing these on shared non-authoritative ones
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CrossfadeCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, CrossfadeDuration)).DisplayName( LOCTEXT("DurationLabel", "Duration") );
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CrossfadeCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, BlendMode)).DisplayName(LOCTEXT("ModeLabel", "Mode")).IsEnabled(BlendSettingsEnabledAttribute);
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CrossfadeCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, CustomBlendCurve)).DisplayName(LOCTEXT("CurveLabel", "Custom Blend Curve")).IsEnabled(BlendSettingsEnabledAttribute);
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CrossfadeCategory.AddProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, BlendProfile)).DisplayName(LOCTEXT("BlendProfileLabel", "Blend Profile"));
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//////////////////////////////////////////////////////////////////////////
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IDetailCategoryBuilder& NotificationCategory = DetailBuilder.EditCategory("Notifications", LOCTEXT("NotificationsCategoryTitle", "Notifications") );
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NotificationCategory.AddCustomRow( LOCTEXT("StartTransitionEventPropertiesCategoryLabel", "Start Transition Event") )
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[
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SNew( STextBlock )
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.Text( LOCTEXT("StartTransitionEventPropertiesCategoryLabel", "Start Transition Event") )
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.Font( IDetailLayoutBuilder::GetDetailFontBold() )
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];
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CreateTransitionEventPropertyWidgets(NotificationCategory, TEXT("TransitionStart"));
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NotificationCategory.AddCustomRow( LOCTEXT("EndTransitionEventPropertiesCategoryLabel", "End Transition Event" ) )
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[
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SNew( STextBlock )
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.Text( LOCTEXT("EndTransitionEventPropertiesCategoryLabel", "End Transition Event" ) )
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.Font( IDetailLayoutBuilder::GetDetailFontBold() )
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];
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CreateTransitionEventPropertyWidgets(NotificationCategory, TEXT("TransitionEnd"));
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NotificationCategory.AddCustomRow( LOCTEXT("InterruptTransitionEventPropertiesCategoryLabel", "Interrupt Transition Event") )
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[
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SNew( STextBlock )
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.Text( LOCTEXT("InterruptTransitionEventPropertiesCategoryLabel", "Interrupt Transition Event") )
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.Font( IDetailLayoutBuilder::GetDetailFontBold() )
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];
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CreateTransitionEventPropertyWidgets(NotificationCategory, TEXT("TransitionInterrupt"));
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}
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, TransitionStart));
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DetailBuilder.HideProperty(GET_MEMBER_NAME_CHECKED(UAnimStateTransitionNode, TransitionEnd));
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}
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END_SLATE_FUNCTION_BUILD_OPTIMIZATION
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/** RuleShare = true if we are sharing the rules of this transition (else we are implied to be sharing the crossfade settings) */
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FReply FAnimTransitionNodeDetails::OnPromoteToSharedClick(bool RuleShare)
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{
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TSharedPtr< SWindow > Parent = FSlateApplication::Get().GetActiveTopLevelWindow();
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if ( Parent.IsValid() )
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{
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// Show dialog to enter new track name
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TSharedRef<STextEntryPopup> TextEntry =
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SNew(STextEntryPopup)
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.Label( LOCTEXT("PromoteAnimTransitionNodeToSharedLabel", "Shared Transition Name") )
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.OnTextCommitted(this, &FAnimTransitionNodeDetails::PromoteToShared, RuleShare);
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// Show dialog to enter new event name
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FSlateApplication::Get().PushMenu(
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Parent.ToSharedRef(),
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FWidgetPath(),
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TextEntry,
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FSlateApplication::Get().GetCursorPos(),
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FPopupTransitionEffect( FPopupTransitionEffect::TypeInPopup )
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);
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TextEntryWidget = TextEntry;
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}
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return FReply::Handled();
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}
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void FAnimTransitionNodeDetails::PromoteToShared(const FText& NewTransitionName, ETextCommit::Type CommitInfo, bool bRuleShare)
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{
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if (CommitInfo == ETextCommit::OnEnter)
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{
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if (UAnimStateTransitionNode* TransNode = TransitionNode.Get())
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{
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if (bRuleShare)
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{
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TransNode->MakeRulesShareable(NewTransitionName.ToString());
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AssignUniqueColorsToAllSharedNodes(TransNode->GetGraph());
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}
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else
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{
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TransNode->MakeCrossfadeShareable(NewTransitionName.ToString());
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}
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}
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}
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FSlateApplication::Get().DismissAllMenus();
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}
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FReply FAnimTransitionNodeDetails::OnUnshareClick(bool bUnshareRule)
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{
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if (UAnimStateTransitionNode* TransNode = TransitionNode.Get())
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{
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if (bUnshareRule)
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{
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TransNode->UnshareRules();
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}
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else
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{
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TransNode->UnshareCrossade();
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}
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}
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return FReply::Handled();
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}
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TSharedRef<SWidget> FAnimTransitionNodeDetails::OnGetShareableNodesMenu(bool bShareRules)
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{
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FMenuBuilder MenuBuilder(true, NULL);
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FText SectionText;
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if (bShareRules)
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{
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SectionText = LOCTEXT("PickSharedAnimTransition", "Shared Transition Rules");
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}
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else
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{
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SectionText = LOCTEXT("PickSharedAnimCrossfadeSettings", "Shared Settings");
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}
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MenuBuilder.BeginSection("AnimTransitionSharableNodes", SectionText);
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if (UAnimStateTransitionNode* TransNode = TransitionNode.Get())
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{
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const UEdGraph* CurrentGraph = TransNode->GetGraph();
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// Loop through the graph and build a list of the unique shared transitions
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TMap<FString, UAnimStateTransitionNode*> SharedTransitions;
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for (int32 NodeIdx=0; NodeIdx < CurrentGraph->Nodes.Num(); NodeIdx++)
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{
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if (UAnimStateTransitionNode* GraphTransNode = Cast<UAnimStateTransitionNode>(CurrentGraph->Nodes[NodeIdx]))
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{
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if (bShareRules && !GraphTransNode->SharedRulesName.IsEmpty())
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{
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SharedTransitions.Add(GraphTransNode->SharedRulesName, GraphTransNode);
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}
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if (!bShareRules && !GraphTransNode->SharedCrossfadeName.IsEmpty())
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{
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SharedTransitions.Add(GraphTransNode->SharedCrossfadeName, GraphTransNode);
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}
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}
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}
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for (auto Iter = SharedTransitions.CreateIterator(); Iter; ++Iter)
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{
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FUIAction Action = FUIAction( FExecuteAction::CreateSP(this, &FAnimTransitionNodeDetails::BecomeSharedWith, Iter.Value(), bShareRules) );
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MenuBuilder.AddMenuEntry( FText::FromString( Iter.Key() ), LOCTEXT("ShaerdTransitionToolTip", "Use this shared transition"), FSlateIcon(), Action);
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}
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}
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MenuBuilder.EndSection();
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return MenuBuilder.MakeWidget();
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}
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void FAnimTransitionNodeDetails::BecomeSharedWith(UAnimStateTransitionNode* NewNode, bool bShareRules)
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{
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if (UAnimStateTransitionNode* TransNode = TransitionNode.Get())
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{
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if (bShareRules)
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{
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TransNode->UseSharedRules(NewNode);
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}
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else
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{
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TransNode->UseSharedCrossfade(NewNode);
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}
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}
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}
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void FAnimTransitionNodeDetails::AssignUniqueColorsToAllSharedNodes(UEdGraph* CurrentGraph)
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{
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TArray<UEdGraph*> SourceList;
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for (int32 idx=0; idx < CurrentGraph->Nodes.Num(); idx++)
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{
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if (UAnimStateTransitionNode* Node = Cast<UAnimStateTransitionNode>(CurrentGraph->Nodes[idx]))
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{
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if (Node->bSharedRules)
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{
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int32 colorIdx = SourceList.AddUnique(Node->BoundGraph)+1;
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FLinearColor SharedColor;
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SharedColor.R = (colorIdx & 1 ? 1.0f : 0.15f);
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SharedColor.G = (colorIdx & 2 ? 1.0f : 0.15f);
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SharedColor.B = (colorIdx & 4 ? 1.0f : 0.15f);
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SharedColor.A = 0.25f;
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// Storing this on the UAnimStateTransitionNode really bugs me. But its a pain to iterate over all the widget nodes at once
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// and we may want the shared color to be customizable in the details view
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Node->SharedColor = SharedColor;
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}
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}
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}
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}
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FReply FAnimTransitionNodeDetails::OnClickEditBlendGraph()
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{
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if (UAnimStateTransitionNode* TransitionNodePtr = TransitionNode.Get())
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{
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if (TransitionNodePtr->CustomTransitionGraph != NULL)
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{
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FKismetEditorUtilities::BringKismetToFocusAttentionOnObject(TransitionNodePtr->CustomTransitionGraph);
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}
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}
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return FReply::Handled();
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}
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EVisibility FAnimTransitionNodeDetails::GetBlendGraphButtonVisibility(bool bMultiSelect) const
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{
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if(!bMultiSelect)
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{
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if (UAnimStateTransitionNode* TransitionNodePtr = TransitionNode.Get())
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{
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if (TransitionNodePtr->LogicType == ETransitionLogicType::TLT_Custom)
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{
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return EVisibility::Visible;
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}
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}
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}
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return EVisibility::Hidden;
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}
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void FAnimTransitionNodeDetails::CreateTransitionEventPropertyWidgets(IDetailCategoryBuilder& TransitionCategory, FString TransitionName)
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{
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TSharedPtr<IPropertyHandle> NameProperty = TransitionCategory.GetParentLayout().GetProperty(*(TransitionName + TEXT(".NotifyName")));
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TransitionCategory.AddProperty( NameProperty )
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|
.DisplayName( LOCTEXT("CreateTransition_CustomBlueprintEvent", "Custom Blueprint Event") );
|
|
}
|
|
|
|
TSharedRef<SWidget> FAnimTransitionNodeDetails::GetWidgetForInlineShareMenu(const TAttribute<FText>& InSharedNameText, const TAttribute<bool>& bInIsCurrentlyShared, FOnClicked PromoteClick, FOnClicked DemoteClick, FOnGetContent GetContentMenu)
|
|
{
|
|
return
|
|
SNew(SHorizontalBox)
|
|
+SHorizontalBox::Slot()
|
|
.AutoWidth()
|
|
[
|
|
SNew( SComboButton )
|
|
.ContentPadding(FMargin(4.0f, 2.0f))
|
|
.ToolTipText(LOCTEXT("UseSharedAnimationTransition_ToolTip", "Use Shared Transition"))
|
|
.OnGetMenuContent( GetContentMenu )
|
|
.ButtonContent()
|
|
[
|
|
SNew(STextBlock)
|
|
.Text_Lambda( [bInIsCurrentlyShared, InSharedNameText]() { return bInIsCurrentlyShared.Get() ? InSharedNameText.Get() : LOCTEXT("SharedTransition", "Use Shared"); } )
|
|
.Font( IDetailLayoutBuilder::GetDetailFont() )
|
|
]
|
|
]
|
|
|
|
+SHorizontalBox::Slot()
|
|
.AutoWidth()
|
|
.Padding(3.0f, 0.0f, 0.0f, 0.0f)
|
|
[
|
|
SNew(SButton)
|
|
.ContentPadding(FMargin(4.0f, 2.0f))
|
|
.HAlign(HAlign_Center)
|
|
.VAlign(VAlign_Center)
|
|
.OnClicked_Lambda([bInIsCurrentlyShared, DemoteClick, PromoteClick]() { return bInIsCurrentlyShared.Get() ? DemoteClick.Execute() : PromoteClick.Execute(); } )
|
|
.Text_Lambda([bInIsCurrentlyShared](){ return bInIsCurrentlyShared.Get() ? LOCTEXT("UnshareLabel", "Unshare") : LOCTEXT("ShareLabel", "Promote To Shared"); } )
|
|
.TextStyle(&FAppStyle::Get(), TEXT("TinyText"))
|
|
];
|
|
}
|
|
|
|
void FAnimTransitionNodeDetails::OnBlendProfileChanged(UBlendProfile* NewProfile, TSharedPtr<IPropertyHandle> ProfileProperty)
|
|
{
|
|
if(ProfileProperty.IsValid())
|
|
{
|
|
ProfileProperty->SetValue((const UObject*&)NewProfile);
|
|
}
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|