Files
UnrealEngineUWP/Engine/Source/Editor/DerivedDataEditor/Private/SVirtualAssetsStatistics.h
mark lintott 4dad041e96 Implemented Editor notifcations when BulkData payloads cannot be reached through any Virtual Aseet backend.
#jira none
#rb paul.chipchase
#fyi patrick.finegan
#preflight 6262a193a2579b4c7744c813

[CL 19863788 by mark lintott in ue5-main branch]
2022-04-22 08:55:44 -04:00

50 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWidget.h"
#include "Widgets/SCompoundWidget.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "VirtualizationManager.h"
class SVirtualAssetsStatisticsDialog : public SCompoundWidget
{
SLATE_BEGIN_ARGS(SVirtualAssetsStatisticsDialog) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
SVirtualAssetsStatisticsDialog();
virtual ~SVirtualAssetsStatisticsDialog();
private:
TSharedRef<SWidget> GetGridPanel();
EActiveTimerReturnType UpdateGridPanels(double InCurrentTime, float InDeltaTime);
FText GetNotificationText() const;
void OnNotificationEvent(UE::Virtualization::IVirtualizationSystem::ENotification Notification, const FIoHash& PayloadId);
void OnWarningReasonOk();
void OnWarningReasonIgnore();
SVerticalBox::FSlot* GridSlot = nullptr;
FCriticalSection NotificationCS;
TSharedPtr<SNotificationItem> PullRequestNotificationItem;
TSharedPtr<SNotificationItem> PullRequestFailedNotificationItem;
TSharedPtr<class SScrollBox> ScrollBox;
bool IsPulling = false;
float PullNotificationTimer = 0.0f;
uint32 NumPullRequests = 0;
uint32 NumPullRequestFailures = 0;
};