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#jira none #rb paul.chipchase #fyi patrick.finegan #preflight 6262a193a2579b4c7744c813 [CL 19863788 by mark lintott in ue5-main branch]
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SWidget.h"
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#include "Widgets/SCompoundWidget.h"
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#include "Widgets/SBoxPanel.h"
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#include "Widgets/Notifications/SNotificationList.h"
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#include "VirtualizationManager.h"
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class SVirtualAssetsStatisticsDialog : public SCompoundWidget
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{
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SLATE_BEGIN_ARGS(SVirtualAssetsStatisticsDialog) {}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs);
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SVirtualAssetsStatisticsDialog();
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virtual ~SVirtualAssetsStatisticsDialog();
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private:
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TSharedRef<SWidget> GetGridPanel();
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EActiveTimerReturnType UpdateGridPanels(double InCurrentTime, float InDeltaTime);
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FText GetNotificationText() const;
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void OnNotificationEvent(UE::Virtualization::IVirtualizationSystem::ENotification Notification, const FIoHash& PayloadId);
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void OnWarningReasonOk();
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void OnWarningReasonIgnore();
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SVerticalBox::FSlot* GridSlot = nullptr;
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FCriticalSection NotificationCS;
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TSharedPtr<SNotificationItem> PullRequestNotificationItem;
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TSharedPtr<SNotificationItem> PullRequestFailedNotificationItem;
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TSharedPtr<class SScrollBox> ScrollBox;
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bool IsPulling = false;
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float PullNotificationTimer = 0.0f;
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uint32 NumPullRequests = 0;
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uint32 NumPullRequestFailures = 0;
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};
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