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Moved all the code to a plugin module Removed superfluous icons from the toolbar Added combo-box drop down menu options Added dockable window support Added icons to the starship style Numerous UI layout tweaks #rb lauren.barnes #preflight 613126e44f2c7c000154ae65 [CL 17408889 by mark lintott in ue5-main branch]
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SWidget.h"
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#include "Widgets/SCompoundWidget.h"
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#include "Widgets/SBoxPanel.h"
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class SDerivedDataRemoteStoreDialog : public SCompoundWidget
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{
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SLATE_BEGIN_ARGS(SDerivedDataRemoteStoreDialog) {}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs);
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private:
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TSharedRef<SWidget> GetGridPanel();
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EActiveTimerReturnType UpdateGridPanels(double InCurrentTime, float InDeltaTime);
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SVerticalBox::FSlot* GridSlot = nullptr;
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};
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class SDerivedDataCacheStatisticsDialog : public SCompoundWidget
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{
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SLATE_BEGIN_ARGS(SDerivedDataCacheStatisticsDialog) {}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs);
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private:
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TSharedRef<SWidget> GetGridPanel();
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EActiveTimerReturnType UpdateGridPanels(double InCurrentTime, float InDeltaTime);
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SVerticalBox::FSlot* GridSlot = nullptr;
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};
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class SDerivedDataResourceUsageDialog : public SCompoundWidget
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{
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SLATE_BEGIN_ARGS(SDerivedDataResourceUsageDialog) {}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs);
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private:
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TSharedRef<SWidget> GetGridPanel();
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EActiveTimerReturnType UpdateGridPanels(double InCurrentTime, float InDeltaTime);
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SVerticalBox::FSlot* GridSlot = nullptr;
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};
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