You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira UE-150705 #rb patrick.enfedaque #preflight 626fe655645c64f3a2426e06 [CL 20008791 by Richard Malo in ue5-main branch]
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Misc/Attribute.h"
|
|
#include "SceneOutlinerFwd.h"
|
|
#include "SceneOutlinerStandaloneTypes.h"
|
|
#include "Widgets/SCompoundWidget.h"
|
|
#include "Widgets/Views/STableRow.h"
|
|
#include "Widgets/DeclarativeSyntaxSupport.h"
|
|
|
|
struct FDataLayerTreeItem;
|
|
class UDataLayerInstance;
|
|
|
|
struct SDataLayerTreeLabel : FSceneOutlinerCommonLabelData, public SCompoundWidget
|
|
{
|
|
SLATE_BEGIN_ARGS(SDataLayerTreeLabel) {}
|
|
SLATE_END_ARGS()
|
|
|
|
void Construct(const FArguments& InArgs, FDataLayerTreeItem& DataLayerItem, ISceneOutliner& SceneOutliner, const STableRow<FSceneOutlinerTreeItemPtr>& InRow);
|
|
|
|
private:
|
|
|
|
FSlateFontInfo GetDisplayNameFont() const;
|
|
FText GetDisplayText() const;
|
|
FText GetTooltipText() const;
|
|
FText GetTypeText() const;
|
|
EVisibility GetTypeTextVisibility() const;
|
|
const FSlateBrush* GetIcon() const;
|
|
FText GetIconTooltip() const;
|
|
FSlateColor GetForegroundColor() const;
|
|
bool OnVerifyItemLabelChanged(const FText& InLabel, FText& OutErrorMessage);
|
|
void OnLabelCommitted(const FText& InLabel, ETextCommit::Type InCommitInfo);
|
|
bool ShouldBeHighlighted() const;
|
|
bool IsInActorEditorContext() const;
|
|
void OnEnterEditingMode();
|
|
void OnExitEditingMode();
|
|
|
|
TWeakPtr<FDataLayerTreeItem> TreeItemPtr;
|
|
TWeakObjectPtr<UDataLayerInstance> DataLayerPtr;
|
|
TAttribute<FText> HighlightText;
|
|
bool bInEditingMode;
|
|
}; |