Files
UnrealEngineUWP/Engine/Source/Editor/CurveTableEditor/Private/CurveTableEditorCommands.h
Lauren Barnes 6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00

27 lines
759 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "Styling/AppStyle.h"
class FCurveTableEditorCommands : public TCommands<FCurveTableEditorCommands>
{
public:
FCurveTableEditorCommands()
: TCommands<FCurveTableEditorCommands>(TEXT("CurveTableEditor"), NSLOCTEXT("Contexts", "CurveTableEditor", "Curve Table Editor"), NAME_None, FAppStyle::GetAppStyleSetName())
{
}
virtual void RegisterCommands() override;
public:
// Command to allow users to toggle the view mode
TSharedPtr<FUICommandInfo> CurveViewToggle;
TSharedPtr<FUICommandInfo> AppendKeyColumn;
TSharedPtr<FUICommandInfo> RenameSelectedCurve;
TSharedPtr<FUICommandInfo> DeleteSelectedCurves;
};