Files
UnrealEngineUWP/Engine/Source/Editor/CurveEditor/Public/RichCurveEditorModel.h
Marc Audy 0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00

82 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "CurveModel.h"
#include "IBufferedCurveModel.h"
struct FRichCurve;
class CURVEEDITOR_API FRichCurveEditorModel : public FCurveModel
{
public:
FRichCurveEditorModel(UObject* InOwner);
virtual const void* GetCurve() const override;
virtual void Modify() override;
virtual void DrawCurve(const FCurveEditor& CurveEditor, const FCurveEditorScreenSpace& ScreenSpace, TArray<TTuple<double, double>>& InterpolatingPoints) const override;
virtual void GetKeys(const FCurveEditor& CurveEditor, double MinTime, double MaxTime, double MinValue, double MaxValue, TArray<FKeyHandle>& OutKeyHandles) const override;
virtual void GetKeyDrawInfo(ECurvePointType PointType, const FKeyHandle InKeyHandle, FKeyDrawInfo& OutDrawInfo) const override;
virtual void GetKeyPositions(TArrayView<const FKeyHandle> InKeys, TArrayView<FKeyPosition> OutKeyPositions) const override;
virtual void SetKeyPositions(TArrayView<const FKeyHandle> InKeys, TArrayView<const FKeyPosition> InKeyPositions, EPropertyChangeType::Type ChangeType) override;
virtual void GetKeyAttributes(TArrayView<const FKeyHandle> InKeys, TArrayView<FKeyAttributes> OutAttributes) const override;
virtual void SetKeyAttributes(TArrayView<const FKeyHandle> InKeys, TArrayView<const FKeyAttributes> InAttributes, EPropertyChangeType::Type ChangeType = EPropertyChangeType::Unspecified) override;
virtual void GetCurveAttributes(FCurveAttributes& OutCurveAttributes) const override;
virtual void SetCurveAttributes(const FCurveAttributes& InCurveAttributes) override;
virtual void GetTimeRange(double& MinTime, double& MaxTime) const override;
virtual void GetValueRange(double& MinValue, double& MaxValue) const override;
virtual int32 GetNumKeys() const override;
virtual void GetNeighboringKeys(const FKeyHandle InKeyHandle, TOptional<FKeyHandle>& OutPreviousKeyHandle, TOptional<FKeyHandle>& OutNextKeyHandle) const override;
virtual bool Evaluate(double ProspectiveTime, double& OutValue) const override;
virtual void AddKeys(TArrayView<const FKeyPosition> InKeyPositions, TArrayView<const FKeyAttributes> InAttributes, TArrayView<TOptional<FKeyHandle>>* OutKeyHandles) override;
virtual void RemoveKeys(TArrayView<const FKeyHandle> InKeys) override;
virtual void CreateKeyProxies(TArrayView<const FKeyHandle> InKeyHandles, TArrayView<UObject*> OutObjects) override;
virtual TUniquePtr<IBufferedCurveModel> CreateBufferedCurveCopy() const override;
// Set a range to clamp key input values
void SetClampInputRange(TAttribute<TRange<double>> InClampInputRange) { ClampInputRange = InClampInputRange; }
// Check for whether this rich curve is valid. This is required mostly in the case of undo/redo, where
// curves can potentially become invalid underneath this model before owners get their undo/redo callbacks
virtual bool IsValid() const = 0;
// Get the rich curve we are operating on
virtual FRichCurve& GetRichCurve() = 0;
virtual const FRichCurve& GetReadOnlyRichCurve() const = 0;
private:
TWeakObjectPtr<> WeakOwner;
TAttribute<TRange<double>> ClampInputRange;
};
// Rich curve model operating on a raw curve ptr
class CURVEEDITOR_API FRichCurveEditorModelRaw : public FRichCurveEditorModel
{
public:
FRichCurveEditorModelRaw(FRichCurve* InRichCurve, UObject* InOwner);
virtual bool IsReadOnly() const override;
void SetIsReadOnly(TAttribute<bool> InReadOnlyAttribute);
// FRichCurveEditorModel interface
virtual bool IsValid() const override { return RichCurve != nullptr; }
virtual FRichCurve& GetRichCurve() override;
virtual const FRichCurve& GetReadOnlyRichCurve() const override;
private:
FRichCurve* RichCurve;
TAttribute<bool> ReadOnlyAttribute;
};